Thanks Briex, now i have some problem with the floor reflections, see how that noise appear in the reflection, i`m using v-ray and the settings are very good for me, only the floor has that noise from the walls :|, maybe its the material :|.What i should do ?
That noise that you say it is it's because maybe you added a car shader that has flakes, check your shader reflection for flakes and make the flakes color black
Si vad ca esti roman , salut , si eu sunt
That noise that you say it is it's because maybe you added a car shader that has flakes, check your shader reflection for flakes and make the flakes color black
Si vad ca esti roman , salut , si eu sunt
Salut man, e doar un simplu shader cu falloff. Sigur e de la settings si nu de la material.
Is just a simple shader with falloff, no flakes etc...! i`m pretty sure its from settings.
is that...the samples of the glossines......i dunno how u could resolve that problem but i have an option in MR that is like a blurred reflection on a mat, and i get the same noise when in low settings...turning down that glossines V ray spreads the reflections to get them blurry (i believe) and u get those dots....just look around in the shader itself =/
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
First i want to thanks to everybody for the support, comments and critics that helped me to make this to finish. So here it is the wide and the close up final shots! Please someone confirm if its elibible.
i think you can improve the atmosphäre very easy with colorcorection, check the levels
at the moment the picture looks very flat for me
and i think the range of color is very low, there is no black inside, check the levels
the tire looks very bright to me and i think the brakedisc need reflections at the moment they material looks like and grey standard mat
the blue carpaint its nice, maybe these can have some more white highlights, espacally the black stripe needs more reflection
i dont know what to say ...from my monitor all seems to look good, the strip i wanted to be mate, non reflective,
about the brakedisc, i have seen that exist reflective disc and also almost mate disc in reality, but in my scene if you zoom into the brakedisc you will see that there are reflections . The tire is bright only on top because of the psihical sun i have in the scene . Maybe i will work a little the levels, thx for your comm.
Tips to maby improve: Use DOF on camera, to blurr out the background. You want your car to pop out of the scene, especially for the close-up.
You can do this thru camera in max or render out a z-depth pass, and do it thru photoshop or any composite program.
Tips to maby improve: Use DOF on camera, to blurr out the background. You want your car to pop out of the scene, especially for the close-up.
You can do this thru camera in max or render out a z-depth pass, and do it thru photoshop or any composite program.
keep up the good job!
i know how to use z-depth, dont worry but i dont want to use it. Thx