I was thinking that it would be a good idea to open a new thread here, to get come feedback and have the opportunity to learn something else in render time. So i did just not to fill of junk the gallery
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
so, here's my first entry, a render i promised to Younglion.
This swift was a low poly from a friend of mine, i corrected some bumps, added a simple interior and tuned it to make it look better added some details and rendered out. Just, tell me what ya think, i'm going to upload some other renders more close.
I rendered out two passes, a masterlayer and a occlusion, both in float rgba 32bit with some pp to composite them.
Last edited by Briex; 02-19-2012 at 11:25 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
well i think that the white flakes on the car paint are to big and unnatural... the hood on the other hand looks great, at least to me ...
Did you try to get a water reflection on that wall behind ?or what is it some kind of metal ? anyhow doesn't look like a reflection of anything i sow in real life
yes i know, i had troubles with the mirror effect. It was intended to have something like a scrolling water on it, but didn't find out how to reach that. So it turned into a blurry icy surface. I pretty like that effect, cos it reminds the old medieval mirrors is there a way to get it better i ur opinion?
And that's why i opened a thread XD so much to learn reduced flakes, u were right, soon i'll do another render!
Last edited by Briex; 11-26-2011 at 01:43 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
OK, here a front close-up with reduced flakes and improved tyre sidewall...c&c welcome guys i like the result, and i think is one of my bests till now...
Last edited by Briex; 02-19-2012 at 11:25 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
I don't know much about this car, but the render looks pretty good, the model looks pretty good. Good job! I am not sure about the fender, but it could be right. Keep messing around w/ rendering
Thanks man! I have a new one...This model has some minor problems and i don't knw if i'll fix those due to lack of time, anyway, looks pretty good IMO. My friend did a good job somehow
Last edited by Briex; 02-19-2012 at 11:26 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
Absolutely right Qualt i fixed the tyre, the tyre sidewall that's flipped, but not the center logo and the floor for the mirror i love the effect of water, but dunno how to simulated it with texture, i'll try again as i have time....
Added the newest front render, i think is a bit better....
Last edited by Briex; 02-19-2012 at 11:26 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
looks nice but you should change some things like:
-the disc of the brake should have a blurrier reflection
-the sidewall is strange, maybe because you are using a diffuse map on it.. if you do that, it shouldn't be so dark ( I would recommend you to take it off if you are using it)
-there is something blue between the rim and the brake that is being reflected there and making it strange
-and the are some AA (Antialiasing) problems
Keep working
oh dang....the blu shit came out from converting to 8-bit image =/ anyway, the sidewall is a bit strange cos i used a reflection map and got it to zero on the words, but it should be a bit higher.....for AA i can't see the problem...is a really high setting... mmm...agree also with brake material reflection was so blurred that i couldn't see the bump...i lowered it too much
soon i'll upload an update
Last edited by Briex; 12-07-2011 at 05:28 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.