this car is soo much more easier to make than that murcielago, but i am still going to work on both of them simultaneously, just so I dont get tired of either of them too fast and just quit or half ass things.
one small update, extended the front fender out a bit, do you guys think its too much? or should i go out more? or just leave it?...well later, and goodnight.
thankyou for commenting, i did the back one too and the side area as well, the wire looks quite funky with all those triangles but oh well, its low poly, so it really doesnt matter much. but i'll do a render some other time. your s2k is looking awesome btw, keep it up.
ok the wide body is pretty close to being done, this is as good as my imagination is, so yeah, my imaginations not all that great, but im having fun, so its all good right?.....clay render done in max 6 by a friend of mines. im not sure why he did the rotated rear view, but oh well, its a render, so thats what matters.
1300 polygons, exact, that is a mix of triangles and quads.
thanks, its got an imitation evo VIII front end, and the back is sort of like(not exactly though) something that i saw on a supra a long time ago at a car show. im trying to figure out to make a pretty ok hood right now, i mean i was thinking of doing one like yours, but since you've done it already, i'll try something else.
hey np man, use mine if u want or just make a slight change and it'll be urs
thanks, thats what i did, sort of, that with the FnF supra's hood. what do you think? i'll email you the file if you would like to look at it, anyway later.
btw, i added some tires'rims, the tires are really low poly and run directly in and out of the rim(which is more circular). but oh well, its low poly, and i've got a polycount to watch out for, this one max poly limit is 18000, so far its 10200 polies, a mix of quads and tris.