Thanks Briex. Actually i do need some, I've gathered a lot from the net but nothing on the interior much, like the dashboard and seats. If you have please post it here, thanks again.
Unfortunately, interiors were not visible =/ it's a pity...but i found u some Ferrari renders...maybe they can help u! tacho complete dash Geneva shot!
I found this one for the headlight in my folders...maybe u don't need it anymore, maybe u'll need it...dunno is no effort posting it!
Last edited by Briex; 04-11-2012 at 09:11 AM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
Thanks Briex, appreciate it, already have lots of the headlights and rear, unfortunately nobody dared took a shot of the interior much even in flickr and google. But i did got a good photo of the engine and rear trunk
the most sad thing was that they did not open a door..only those that were allowed to enter near cars had that chance...but they were too rich (and still be today) to shoot interiors and share theyr photos...
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
I've poste all my photos on my page...so u can download em just clicking on option in right corner at the bottom of the image and download em...thought it was easier and helpfull for many peoples
@XForce: Do you mean interior? becoz what you've just seen is the exterior. Depends on my polycount if i can still detail the interior.
@DarkForce: Yes your right, the background and light placements needs work, seems vray users find this easier than MR but i've seen MR renders here having great results also so, i guess i have more experimenting to do.
@DaveCox: Thanks for the comment Dave, yes that will disappear when i find the right lighting and reflection placements.
Here's some update regarding the rear lights, i'm trying to keep the poly count low or i won't be able to render this car anymore due to memory ceiling. So based on the limited photo ref, the inside of the light is hardly visible so this is how i understand it to be basically, i won't super detail the LEDs anymore or my polycount will increase greatly, have no intention of rendering ultra close-up details anyway, just wide shots. I tried to detail the LEDS but the count doubled...heheh, also have to resort to mapping than poly detailing.