Hi,
this is my first post in this forum, I am sure you can help me with my problems and maybe I can contribute something too .I am using Maya and Mental Ray for Rendering.
I modeled a Mitsubishi Lancer Evo a few weeks ago and I am still stuck in rendering . I am just not happy with the result... How could I improve it? Any ideas whats wrong? Is it just the materials/lighting or the mesh?
I also cant get the headlight shader right, I used a chrome material for the reflector and a dialectric material for the lense.
The other Glass is a mia_material with a bump map.
Another question about modeling: I watched a few threads and I always wondered: "How can you get the mesh that smooth?" Just with simple verticies pushing? Everytime I try to add more edgeloops the surface gets bumpy...
Thanks in advance
CPU i7 2600K Memory 8GB Team Group
Graphics Card GTX570 Gainward OS Windows 7 Home Premium
Use attachment sys next time just go advanced and manage attachments....
Anyway, i won't use a chrome mat, if u mean dsg_mat, is too low on tweakings....usually a mia_mat_x looks good for both chrome and glass...
For smoothing press 3, and u're right, u'll always get a bump if u add a loop without calibrating the mesh around it...is a matter of distance between edges, and is all about experience keep working and learning as i do!
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
So next time when I start a new project, I should just use quads, make the spaces between the edges equal, and add more polys? Btw I ve seen a lot of pictures of modeling which show curves. Do you use them as guideline or do you create the basic mesh out of them?
CPU i7 2600K Memory 8GB Team Group
Graphics Card GTX570 Gainward OS Windows 7 Home Premium
only guideline if it isn't nurbs modeling....u can keep working on this model, but when u add a loop u should slide the nearest ones.....what u mean with "I should just use quads"? if u mean trying to keep faces as most squarish as u can, yes...
keep workin!
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
I worked on the Bumper again, added a detail and tried to improve the topology. I also made a second Version of the Bumper. I dont know if anybody reads this, but posting some progress in this forum is kind of motivating
ye it should work...for the grill, i think that the result is completely different using a texture or modeling it, and man....texture is not admitted here XD u get better control, but usually i use to model it to be able to rebuild the shape very easily...in maya using deformers is the best way...and gives u a lot of control
Last edited by Briex; 02-05-2012 at 01:28 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
Hi,
well I decided to stop working on this project because I am just tired of it.
Before I start another car somedays I should probably practise a lot shading and rendering
But thank you very much Briex for your help
don't worry, i did the same with my second model, it was an year ago, and i was there just like u keep up! i worked a lot and i improved a bit..now i'm still trying to reach the top but is not impossible! u'r on the right way!
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
Well this is my 4th car and it doesnt improve much^^ I guess its just a motivation problem, if I start a project I always think" This time I'll make it perfect" but everytime towards the end I just want to finish it
CPU i7 2600K Memory 8GB Team Group
Graphics Card GTX570 Gainward OS Windows 7 Home Premium