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  1. #1
    CG Cars Junior Member
    Autodesk Maya Mental Ray
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    Posts: 16

    Improve Render + basic Questions

    Hi,
    this is my first post in this forum, I am sure you can help me with my problems and maybe I can contribute something too Click here to enlarge .I am using Maya and Mental Ray for Rendering.
    I modeled a Mitsubishi Lancer Evo a few weeks ago and I am still stuck in rendering Click here to enlarge . I am just not happy with the result... How could I improve it? Any ideas whats wrong? Is it just the materials/lighting or the mesh?
    I also cant get the headlight shader right, I used a chrome material for the reflector and a dialectric material for the lense.
    The other Glass is a mia_material with a bump map.

    Click here to enlarge

    Another question about modeling: I watched a few threads and I always wondered: "How can you get the mesh that smooth?" Just with simple verticies pushing? Everytime I try to add more edgeloops the surface gets bumpy...

    Click here to enlarge
    Click here to enlarge
    Click here to enlarge

    Thanks in advance Click here to enlarge


  2. #2
    CG Cars Member
    Autodesk Maya Autodesk Studio Mental Ray
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    Posts: 705
    Use attachment sys next time Click here to enlarge just go advanced and manage attachments....

    Anyway, i won't use a chrome mat, if u mean dsg_mat, is too low on tweakings....usually a mia_mat_x looks good for both chrome and glass...

    For smoothing press 3, and u're right, u'll always get a bump if u add a loop without calibrating the mesh around it...is a matter of distance between edges, and is all about experience Click here to enlarge keep working and learning as i do! Click here to enlarge
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips: Click here to enlarge
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page: Click here to enlarge
    FB page
    My renders: Click here to enlarge Renders thread


  3. #3
    CG Cars Junior Member
    Autodesk Maya Mental Ray
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    Join Date: Nov 2011
    Posts: 16
    So next time when I start a new project, I should just use quads, make the spaces between the edges equal, and add more polys? Btw I ve seen a lot of pictures of modeling which show curves. Do you use them as guideline or do you create the basic mesh out of them?


  4. #4
    CG Cars Member
    Autodesk Maya Autodesk Studio Mental Ray
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    Join Date: Jul 2011
    Location: Italy
    Posts: 705
    only guideline if it isn't nurbs modeling....u can keep working on this model, but when u add a loop u should slide the nearest ones.....what u mean with "I should just use quads"? if u mean trying to keep faces as most squarish as u can, yes...

    keep workin! Click here to enlarge
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips: Click here to enlarge
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page: Click here to enlarge
    FB page
    My renders: Click here to enlarge Renders thread


  5. #5
    CG Cars Junior Member
    Autodesk Maya Mental Ray
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    Join Date: Nov 2011
    Posts: 16
    ok and thanks for the motivationClick here to enlarge


  6. #6
    CG Cars Junior Member
    Autodesk Maya Mental Ray
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    Join Date: Nov 2011
    Posts: 16
    Just reworked the Side, I am now working on the Bumper again Click here to enlarge

    Side.png

    I think this looks a lot better now...
    Last edited by KingOfTheRoad; 02-02-2012 at 02:54 PM.


  7. #7
    CG Cars Junior Member
    Autodesk Maya Mental Ray
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    Join Date: Nov 2011
    Posts: 16
    I worked on the Bumper again, added a detail and tried to improve the topology. I also made a second Version of the Bumper. I dont know if anybody reads this, but posting some progress in this forum is kind of motivating Click here to enlarge

    OldBumper.jpg
    NewBumper.jpg


  8. #8
    CG Cars Member
    Autodesk Maya Autodesk Studio Mental Ray
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    Join Date: Jul 2011
    Location: Italy
    Posts: 705
    I do like the second one...maybe lowering the hood to fill a bit more the front grill, where the logo as been removed Click here to enlarge
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips: Click here to enlarge
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page: Click here to enlarge
    FB page
    My renders: Click here to enlarge Renders thread


  9. #9
    CG Cars Junior Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Nov 2011
    Posts: 16
    Like this?

    newHood.png

    I am wondering if I should use a texture for the gril l instead of a mesh to get better control over it Click here to enlarge


  10. #10
    CG Cars Member
    Autodesk Maya Autodesk Studio Mental Ray
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    Join Date: Jul 2011
    Location: Italy
    Posts: 705
    ye it should work...for the grill, i think that the result is completely different using a texture or modeling it, and man....texture is not admitted here XD u get better control, but usually i use to model it to be able to rebuild the shape very easily...in maya using deformers is the best way...and gives u a lot of control
    Last edited by Briex; 02-05-2012 at 01:28 PM.
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips: Click here to enlarge
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page: Click here to enlarge
    FB page
    My renders: Click here to enlarge Renders thread


  11. #11
    CG Cars Junior Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Nov 2011
    Posts: 16
    Ok, just made the grill out of a mesh and it worked like a charm Click here to enlarge


  12. #12
    CG Cars Junior Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Nov 2011
    Posts: 16
    Hi,
    well I decided to stop working on this project because I am just tired of it.Click here to enlarge
    Before I start another car somedays I should probably practise a lot shading and rendering Click here to enlarge
    But thank you very much Briex for your help Click here to enlarge

    LancerWheel.jpeg

    Lancer.jpeg
    Last edited by KingOfTheRoad; 02-09-2012 at 06:29 PM.


  13. #13
    CG Cars Member
    Autodesk Maya Autodesk Studio Mental Ray
    Status : Offline
    Join Date: Jul 2011
    Location: Italy
    Posts: 705
    don't worry, i did the same with my second model, it was an year ago, and i was there Click here to enlarge just like u Click here to enlarge keep up! i worked a lot and i improved a bit..now i'm still trying to reach the top but is not impossible! u'r on the right way!
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips: Click here to enlarge
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page: Click here to enlarge
    FB page
    My renders: Click here to enlarge Renders thread


  14. #14
    CG Cars Junior Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Nov 2011
    Posts: 16
    Well this is my 4th car and it doesnt improve much^^ I guess its just a motivation problem, if I start a project I always think" This time I'll make it perfect" but everytime towards the end I just want to finish it Click here to enlarge


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