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Bmw M5 2006
Hello everyone,
This is my first thread in cg cars,Iam a Autodesk Maya user but recently i started working on 3ds max . Here is my first wip of Bmw M5 2006.C&C are welcome.
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worked on front bumper and fender..
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Thanks oscarjo for u comment..
Here is some progress..
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Very nice
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awesome dude...keep up the good work
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Thanks guys for ur valueable comments.
Here is some update.
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Very smooth...looks quite like solid or nurbs
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Thanks Briex .
Here is my tyer for m5.Yokohama S Drive..
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I had fun working on this years back.
I hope you don't intend on having the exhaust
run though the tire pillars based off of your previous
preview renders. Check your spacing and proportions, because
that does not look correct.
Good modeling, but don't rush. This was a very
popular 3d vehicle model for its time, and many were
way off in accuracy.
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ya u r right it was not intentional,i fixed the exhaust just to u show case a proper back view.
I don't even started working on exhaust yet.
thank u for the photograph,it was really useful and looking forward for ur help in future too..
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Guys can u help me out with the problem related to Vray Dome Light in 3ds max.
when i load hdri to vray dome light it doesn't show on view port and render is also black..
Need help for correcting this error.
Last edited by Nair; 02-11-2012 at 04:29 AM .
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Exterior is almost finished..Here is a test render of m5..c&c r welcome..
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Seat..
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