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  1. #1
    CG Cars Junior Member
    Blender
    Status : Offline
    Join Date: Feb 2011
    Posts: 5

    Ford f100 1956(first modeling projects)

    hello been working on this car for maybe a week, looking good from my perspective Click here to enlarge all left to do at the modeling stage is mirrors but now i have been working on the uwmap...

    untitled3.png untitled2.png
    Last edited by magnusson; 11-29-2011 at 08:37 PM.


  2. #2
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: May 2007
    Location: Slovak republic
    Posts: 1,385
    Images: 15
    where is attachment?
    BUY models Click here to enlarge
    WIP`s:
    BMW 5er f10 sedan
    Bmw e38
    Mercedes-Benz W 115
    - low rider
    Next WIP: Chevrolet Camaro 1982-6 /OR/ Bmw 6/


  3. #3
    CG Cars Junior Member
    Blender
    Status : Offline
    Join Date: Feb 2011
    Posts: 5
    click the text "Attachment 62432" "Attachment 62433" these are 2 renders...


  4. #4
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,465
    Images: 3
    both invalid links please use the attachment system or double check the links
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  5. #5
    CG Cars Junior Member
    Blender
    Status : Offline
    Join Date: Feb 2011
    Posts: 5
    should work nowClick here to enlarge


  6. #6
    Moderator
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,384
    Images: 3
    great to see you here mate Click here to enlarge

    you already know my opinion, so keep working
    ~P2STA~Click here to enlarge
    contacts:
    ICQ - 347506340
    MSN - p2sta@atlas.cz
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  7. #7
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: May 2006
    Posts: 21
    needs some smoothing and lets see it again bro...


  8. #8
    CG Cars Junior Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 22
    Images: 1
    Whats the target polycount? without knowing this its hard to crit.


  9. #9
    CG Cars Member
    Blender Rhinoceros
    Status : Offline
    Join Date: May 2010
    Location: Skåne, Sweden
    Posts: 669
    ^
    |
    |
    |
    I don't think this guy is very into CG really.
    //Oscar


  10. #10
    CG Cars Junior Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 22
    Images: 1
    Click here to enlarge Originally Posted by mynameisoscarjo Click here to enlarge
    ^
    |
    |
    |
    I don't think this guy is very into CG really.
    hehehehehe

    really? says the guy that joined in 2010.

    Reason i ask, is because if its for a handheld game engine, it'll work. If its for a full blown pc racing game, it wont.


  11. #11
    CG Cars Member
    Blender Rhinoceros
    Status : Offline
    Join Date: May 2010
    Location: Skåne, Sweden
    Posts: 669
    It seems that my post ended up in the wrong thread. It was aimed to one of those spam bots that has been posting in our forum. Im sorry. Click here to enlarge
    //Oscar


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