ye that isn't AA, those are over-saturation areas that pops out passing from hdr 32-bit from jpg 8-bit...is a matter of a couple of points for shadowing...thanks for the head up!
Last edited by Briex; 12-07-2011 at 10:04 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
ok guys, i left this post for a while, but now i tried to render with hdr, this is my first serious attempt using mip shaders...i think it turned out very well for what i expected....the model was a old incomplete megane i did last year, so i put into it random parts from other models, created fenders and front bumper and rendered it i have one in real life, but i a 5 doors, as i modeled this one initially....
what do u think? C&C very welcome to improve
Last edited by Briex; 02-19-2012 at 11:18 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
The lighting is a bit boring, are you using the HDRI for lighting? Otherwise, try it. Then the car needs either sharper reflections, or blurrier. Right now I can't tell if it's matte material or not. You might want to try ry to get rid of the jpeg compression before uploading. You'll need sharper AA settings, right now the image looks a bit blurred. Also, all your renders seems to have too pale shadows under the car, make it darker (but not sharper).
I liked the increased contrast of your PP, and the headlights are looking really good!
thanks for the constructive comment =) i'll try it...rigth now lighting is just from hdr...i'll try to make reflections sharper...i applied some lens blur to match a bit better the background image...but yeah..it'a a bit boring...that's why i tried the last one...i usually render hdr image 32bit..but need to convert it for web...png is somehow better? Thanks again =) i'll upload soon a new render...
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
Just another render and a funny try....wanted to imagine a use of this render...just want to know what you think about guys!
From the white paint on the ground i'd say the car is too small compared to the backplate. Otherwise i really like the 1.9 dci....definetely what you need for a sports (at least looking like) car
I'd make the window much darker and reflective too, they look like clear plexiglass now...
From the white paint on the ground i'd say the car is too small compared to the backplate. Otherwise i really like the 1.9 dci....definetely what you need for a sports (at least looking like) car
I'd make the window much darker and reflective too, they look like clear plexiglass now...
thanks man! I've seen u've been working on megane project in renault (am i right?? XD ) and i think is one of the best everyday cars ever =) i own a 1.5dci...and think somehow diesel engine are way more fun to drive than other...they have a lot of torque!
About render, it looked the same to me for car dimension...i tried to get it as bigger as i can but still feel a bit smaller than it should...i'll try (maybe today) to tweak a bit everything...and post a new render
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
thanks man! I've seen u've been working on megane project in renault (am i right?? XD ) and i think is one of the best everyday cars ever =) i own a 1.5dci...and think somehow diesel engine are way more fun to drive than other...they have a lot of torque!
About render, it looked the same to me for car dimension...i tried to get it as bigger as i can but still feel a bit smaller than it should...i'll try (maybe today) to tweak a bit everything...and post a new render
i'm a bit too young to have worked on this Megane project at Renault (and now i'm working on today's megane replacement...)...but i agree this is a good car (I own an Estate 2.0dci one).
About the size problem, just try to enlarge the backplate and crop it. theses pictures are large enough for that. This way the car will be "moving backwards" on the backplate and getting bigger at the same time...
i'm a bit too young to have worked on this Megane project at Renault (and now i'm working on today's megane replacement...)...but i agree this is a good car (I own an Estate 2.0dci one).
About the size problem, just try to enlarge the backplate and crop it. theses pictures are large enough for that. This way the car will be "moving backwards" on the backplate and getting bigger at the same time...
well...i think it will become smaller...no? =P the problem is the really strange angle of view of this backplate...but filling it all with the car it seems to be way better...now i'm tweaking some materials and soon i'll render it out
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.
well, i can't even do the photoshop. The camera position / focal seems wrong compared to backplate. Didn't you use a Matte Plane ? try to extend it and make it match the horizon of the backplate. Looks like your camera is to much looking down.
Regarding size, the car should be fitting the space between two white lines (a parking space as you know). Now it's more likely its width is half the space, where it should be at least 3/4.
yeah now is way smaller..i agree...camera matching is quite good as focal distance..i set it up to reproduce a Nikon D200 that was used...about the angle u'r right...i tilted it a bit...now looks better...the render is still not published as i'm havein troubles with tire mat and displacement =/
Anyway...here a small lowsettings render and also a grab of my general AA settings, as some pointed out that there's something wrong..(general value is low here, usually is 4 at max samples). Is it better? if not i'll need to try to park the car on the second row and crop the image....as it is impossible to make my car wider without getting out of borders =/
Last edited by Briex; 02-25-2012 at 10:49 PM.
There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.