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Thread: CIC: EquiNOX

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  1. #46
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    PBenjamim's Avatar
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    Nice man, i like it!

  2. #47
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    very very good
    BUY models
    WIP`s:
    BMW 5er f10 sedan
    Bmw e38
    Mercedes-Benz W 115
    - low rider
    Next WIP: Chevrolet Camaro 1982-6 /OR/ Bmw 6/

  3. #48
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    Wicked stuff there Equinox!

  4. #49
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    wow, nice renders dude!
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  5. #50
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    Very nice implementation! I like it!

  6. #51
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    I like this color...nice render!

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    perfect

  8. #53
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    Thank you guys... I like this color too
    Finished Work - Aston Martn DBS

  9. #54
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    amazing colors!

  10. #55
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    Removed attachment for update purpose --> See Post # 62
    Last edited by EquiNOX; 10-31-2011 at 03:46 AM. Reason: Removing Attachment for final submission update
    Finished Work - Aston Martn DBS

  11. #56
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    The reflective materials on the first render looks weird, it does not "bend" around the surface, if you know what I mean. Also, the tires on the first render seems to have the same problem.
    //Oscar

  12. #57
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    I like how the headlights turned out

  13. #58
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    Quote Originally Posted by EquiNOX View Post
    Here's final Submissions
    the second image your break rotor shader = WOW AMAZING! There seems to be a tessellation problem around the front fender in that second picture right along the lip. The texture for the ground material looks flat. Why not use that new 3d object paint feature, and drop a few pebbles on the ground (very small). Maybe add a bump map too to the ground. Another thing is you're shader in the first image looks like it has a reflection glossiness too low. Maybe put some kind of highlight across the front windshield too.

    I say a lot of things, but I know it is all hard to implement correctly, but nothing wrong with shooting around a few ideas. Final renders are never final =)
    Current WIP: CLICK ME

  14. #59
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    Quote Originally Posted by mynameisoscarjo
    The reflective materials on the first render looks weird, it does not "bend" around the surface, if you know what I mean. Also, the tires on the first render seems to have the same problem.
    I am not sure I understand what you mean...point it out for me.

    Quote Originally Posted by eswallace
    I like how the headlights turned out
    Thank you...

    Quote Originally Posted by Helicase
    the second image your break rotor shader = WOW AMAZING! There seems to be a tessellation problem around the front fender in that second picture right along the lip.
    I did realize about artifacts... You know, doing test render with low setting, it did not show artifacts compared to final render's high settings and that's a bitch about it... The tessellate issues is out of my hand really, that's the way .fbx were imported so If Chrysler LLC could provide NURB format, I would be able to export/import this myself without artifacts.

    Quote Originally Posted by Helicase
    The texture for the ground material looks flat.Why not use that new 3d object paint feature, and drop a few pebbles on the ground (very small). Maybe add a bump map too to the ground. Another thing is you're shader in the first image looks like it has a reflection glossiness too low. Maybe put some kind of highlight across the front windshield too.
    I use 3ds max Object Paint a lot as a scattered peebles, leaves and etc. But not in this scene because The background you are seeing is 100% photoshopped using Vashing point method, Its like a "makeshift" HDRI and Backdrop. Now It would be PITA if adding some element in scene you know... I could or should have make ground texture looks better.

    As for windsheld.. I compared highlight and without highlight... I find without looks lot better.

    I say a lot of things, but I know it is all hard to implement correctly, but nothing wrong with shooting around a few ideas. Final renders are never final =)
    If you liked my render so much, its all because I took feedback or ideas from others in the past... So exactly! its nothing wrong shooting around few ideas I find this very helpful boosting up my skills by hearing what other has to say, share, or get idea from. The more I hear, the skilled I become everyday.
    Last edited by EquiNOX; 10-30-2011 at 08:01 PM.
    Finished Work - Aston Martn DBS

  15. #60
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    Here is what I mean. The tire seems too have too sharp reflections, and the reflection of the ground on the body looks, well, weird. Otherwise, real nice render with a great mood.
    Attached Images
    //Oscar

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