The reflective materials on the first render looks weird, it does not "bend" around the surface, if you know what I mean. Also, the tires on the first render seems to have the same problem.
the second image your break rotor shader = WOW AMAZING! There seems to be a tessellation problem around the front fender in that second picture right along the lip. The texture for the ground material looks flat. Why not use that new 3d object paint feature, and drop a few pebbles on the ground (very small). Maybe add a bump map too to the ground. Another thing is you're shader in the first image looks like it has a reflection glossiness too low. Maybe put some kind of highlight across the front windshield too.
I say a lot of things, but I know it is all hard to implement correctly, but nothing wrong with shooting around a few ideas. Final renders are never final =)
The reflective materials on the first render looks weird, it does not "bend" around the surface, if you know what I mean. Also, the tires on the first render seems to have the same problem.
I am not sure I understand what you mean...point it out for me.
Originally Posted by eswallace
I like how the headlights turned out
Thank you...
Originally Posted by Helicase
the second image your break rotor shader = WOW AMAZING! There seems to be a tessellation problem around the front fender in that second picture right along the lip.
I did realize about artifacts... You know, doing test render with low setting, it did not show artifacts compared to final render's high settings and that's a bitch about it... The tessellate issues is out of my hand really, that's the way .fbx were imported so If Chrysler LLC could provide NURB format, I would be able to export/import this myself without artifacts.
Originally Posted by Helicase
The texture for the ground material looks flat.Why not use that new 3d object paint feature, and drop a few pebbles on the ground (very small). Maybe add a bump map too to the ground. Another thing is you're shader in the first image looks like it has a reflection glossiness too low. Maybe put some kind of highlight across the front windshield too.
I use 3ds max Object Paint a lot as a scattered peebles, leaves and etc. But not in this scene because The background you are seeing is 100% photoshopped using Vashing point method, Its like a "makeshift" HDRI and Backdrop. Now It would be PITA if adding some element in scene you know... I could or should have make ground texture looks better.
As for windsheld.. I compared highlight and without highlight... I find without looks lot better.
I say a lot of things, but I know it is all hard to implement correctly, but nothing wrong with shooting around a few ideas. Final renders are never final =)
If you liked my render so much, its all because I took feedback or ideas from others in the past... So exactly! its nothing wrong shooting around few ideas I find this very helpful boosting up my skills by hearing what other has to say, share, or get idea from. The more I hear, the skilled I become everyday.
Here is what I mean. The tire seems too have too sharp reflections, and the reflection of the ground on the body looks, well, weird. Otherwise, real nice render with a great mood.