I hope to give you a nice image from a racing stand point, i am a big fan of speed and the viper is a good way to show it, the plan is to have the viper doing what it does best on the track and at the same time have CG-cars there, and that is all i will be saying =-) Its my first challenge i don't hope to win at all i just hope to finish it and have a nice piece! Enjoy!
Last edited by kriscabrera; 09-30-2011 at 11:09 PM.
am breaking the ICE!,started a day earlier (hope thats ok) i spent the day at work doing nothing so i figured why not make a wheel for this competition, am going with a race wheel, will have some environment blocking soon
check her out
Last edited by kriscabrera; 09-30-2011 at 11:06 PM.
ok so i think am done with the rotor am going big since am going for a race setup 'Wheel donuts" is what they are called, next up caliper! Oh by the way how r u guys doing your screen grabs? am on linux and whenever i do a print screen i never get 100 percent quallity
Last edited by kriscabrera; 10-07-2011 at 06:34 PM.
Your wheels sets looks real good... What a great details... Keep it up.
About Screen grabs-- I m sure most 3d application has it own view port screen grab, i.e. for 3ds max (in my case max 2012), You could do this by going into menu and click on tool --> view -- Grab viewport --> Create Still image And for Rhino 4 as alternate software I use... There's a camera button. However, judging from your image attachments I assume you are running maya application, Unfortunately, I can't tell you where since I don't know much about Maya, But you could try browse around Maya menu or help file find "grab viewport" or wait for another Maya user to tell you where.
Thanks EquiNOX yea i know how to do it for max but unfortunately not for maya, i will ask around work and see if i get anything, but i did forget an important part of the disk brake, and now i proceed with the caliper
Top Notch! Just one Question is, how do you compare modeling techiques between Maya and Max?
Well I've been using max all my life but I started using Maya about 2 years ago and I gotta say it has some great modeling tools compared to max, also nurds is easier in Maya incase I need some really crazy curve versus max. I personally feel more fluid in Maya then max, and another annoying thing about the new 3d max is the viewport lag I get , still trying to figure out why I get it, but for rendering I like max material editor better which is were I plan to render, if u haven't used Maya I'd say try it out and see how u feel about it not everyone like it better but in my case I think the modeling tools are nice and the snapping shortcuts as well.