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Thread: CIC: Maview

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  1. #1
    CG Cars Junior Member
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    CIC: Maview

    Hi CGC-folks!

    Iam in Click here to enlarge And this is what I get so far....nothing beside the exploded viper Click here to enlarge

    Click here to enlarge

    Good Luck for everyone!

    cheerz!
    gunnar
    Last edited by Maview; 10-02-2011 at 10:06 AM.

  2. #2
    CG Cars Junior Member
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    I donīt know much about fbx files, but is there the possibility to place in the correct position automatically?


    greetz!
    gunnar

  3. #3
    Head of CGCars
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
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    hmm, that's strange. what software do you use?
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3

  4. #4
    CG Cars Junior Member
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    Hi and yep! Iam opend it in modo401/sp5.

  5. #5
    CG Cars Junior Member
    Maxon Cinema 4D Autodesk Maya Chaosgroup V-Ray
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    i use c4d, and in my case when i imported the .fbx there was no normals on the mesh
    i exported the mayafile from maya as collada (dae fbx) and this works pretty good for cinema and comes with normals.
    maybe i can send you the already exported dae from maya, i think this works better also with modo

  6. #6
    Head of CGCars
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
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    did you guys solved the problem?
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3

  7. #7
    CG Cars Junior Member
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    nope!

    That sounds good pix.amant! Iīve tried also a collade import via modo but it doesnīt work so far.

  8. #8
    CG Cars Member
    Autodesk Maya Autodesk Studio Mental Ray
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    did u try a simple obj? that should work without problems as is the most common and basic 3d file type
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips: Click here to enlarge
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page: Click here to enlarge
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    My renders: Click here to enlarge Renders thread

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