header
Page 1 of 4 1 2 3 ... LastLast
Results 1 to 15 of 57

Thread: CIC: younglion

Share this Thread!
  1. #1
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,465
    Images: 3

    CIC: younglion

    whats good people finally got some work to show you, the rim is just a place holder because its from a different project im working on, tires are for the viper, its almost done just a few tweaks here and there.
    Attached Images
    Last edited by younglion; 10-04-2011 at 12:29 AM.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial

  2. #2
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,465
    Images: 3
    so im working on the brakes and this is the progress so far ill be dedicating this week and a bit of next week to modelling, so far i have the disc, callipers, rim and the cg cars logo left to model
    Attached Images
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial

  3. #3
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Dec 2007
    Location: Chino, Ca
    Posts: 734
    sweet as can be! good luck dude looking awesome!
    CG, Artist, i like to call them GOD.
    My Portfolio

  4. #4
    CG Cars Junior Member
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2008
    Location: Chicago
    Posts: 151
    Images: 1
    Nice job! I really like the detail in that last pic However, the rubber on the rims should blend into the sidewall slightly right?
    Current WIP: CLICK ME

  5. #5
    CG Cars Junior Member
    Maxon Cinema 4D Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Sep 2006
    Location: Berlin
    Posts: 38
    very good!

  6. #6
    CG Cars Junior Member
    Maxon Cinema 4D Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2008
    Location: Germany
    Posts: 27
    Looks nice!

  7. #7
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,465
    Images: 3
    @ kriscabrera - thanks Click here to enlarge
    @ helicase - yea im still working on the tires, thanks Click here to enlarge
    @ pix.amant - thanks Click here to enlarge
    @ abc king - thanks Click here to enlarge
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial

  8. #8
    CG Cars Junior Member
    Autodesk 3D Studio Max Maxon Cinema 4D Chaosgroup V-Ray
    Status : Offline
    Join Date: Apr 2011
    Location: Romania
    Posts: 140
    very clean modeling dude nice wheels Click here to enlarge

  9. #9
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: London
    Posts: 3,929
    Images: 1
    Nice tyre man!

  10. #10
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,465
    Images: 3
    Click here to enlarge Originally Posted by s1dK Click here to enlarge
    very clean modeling dude nice wheels Click here to enlarge
    thanks s1dK

    Click here to enlarge Originally Posted by DaveCox Click here to enlarge
    Nice tyre man!
    thanks dave

    finished the disc, next I will be modelling the callipers
    Attached Images
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial

  11. #11
    CG Cars Junior Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2010
    Location: Lisbon, Portugal
    Posts: 265
    Looks good, nice details!

  12. #12
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,465
    Images: 3
    still working on the calipers about 70% done still need to fix a few issues and add some more details and also noticed the viper has 6 lug nuts so i gotta slightly modify the rims i had in mind and also the disc holder
    Attached Images
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial

  13. #13
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2005
    Location: UK
    Posts: 1,407
    Images: 7
    Modelling looks clean so far!
    C U R R E N T__P R O J E C T S
    [
    T A 2 2]

  14. #14
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,425
    Nice Details, and good to see you modeling again.
    Finished Work - Aston Martn DBS

  15. #15
    CG Cars Junior Member
    Blender Maxon Cinema 4D Blender Rendering Engine
    Status : Offline
    Join Date: Aug 2011
    Location: Arizona
    Posts: 34
    wow Great Details on the models especially the Brakes

+ Reply to Thread
Page 1 of 4 1 2 3 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top