header
Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 46 to 60 of 173
Share this Thread!
  1. #46
    Banned
    GE0's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2009
    Posts: 68
    Yes, mesh is not welded, but you can add UVs with UVW unwrap with 3d max, i try doing it with 2012 max, it impossible with that new UV editor i use max 2010, it works perfect, after UV'ing you can import car to mudbox or z-brush or other similar program with paint capabilities and paint textures without any seams. Good luck everyone

  2. #47
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,362
    Contest 2nd Place / Point Value: 30
    @carteacher or others who struggles the same...

    Here's example of Multichannel UVmapping ->1<- ->2<-
    Tutorial #2 explains that you'd need texporter. Unfortunately Max 2012 doesn't come with it since the new UVEditor includes texporter inside. So what you can do is create multichannel uvs i.e side channel 1, top channel 2, front channel 3 and so on... Then add UVUnwrap above it... render it based on each chanels.....

    If this is too much, there are alternatives ->3<-

    You can use other 3rd party UV tools but, I also hear it creates more diaster when exporting it out, something like disabling smooth surface.

    Hope this helps.
    Finished Work - Aston Martn DBS

  3. #48
    CG Cars Junior Member
    Cartecher's Avatar
    Autodesk 3D Studio Max Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Feb 2011
    Location: Vienna
    Posts: 14
    Thanks, ill read myself through as soon as possible.

  4. #49
    CG Cars Junior Member
    Briex's Avatar
    Autodesk Maya Autodesk Studio Mental Ray
    Status : Offline
    Join Date: Jul 2011
    Location: Italy
    Posts: 474
    is really that hard process in MAX? =S that's the first time i say "i'm happy to work in maya!" =P one botton to that job for me...i only have to place it into the uvs layout and some minor fixes....
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    Completed projects:
    '70 Dodge Challenger TA , Confederate P120 Fighter
    My renders: Renders thread

  5. #50
    Banned
    GE0's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2009
    Posts: 68
    For those who really don't like UVing i know another solution. Its quit dirty but fast: clear all UVs in your 3d program (UVW remove in 3d max) or just export without UVs to OBJ, import to Mudbox, click on paint brush, it will ask you to create automatic UVs. Drawback- its very hard to edit texture in Photoshop, you be able to paint it just in 3d viewport. I tried this method but i decided do my UVs in 3d max 2010, it isn't very easy and fast, but its possible. I still need few parts UVing, but probably tomorrow i will post my entire viper with UVs

  6. #51
    CG Cars Junior Member
    Alex_TNT's Avatar
    Autodesk Maya Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: May 2008
    Location: On Planet Earth
    Posts: 31
    Can a moderator check my final photo for the wide shot to see if the CG Cars branding is eligible, to not be disqualified. Thanks

  7. #52
    Head of CGCars
    element's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Jun 2005
    Location: Munich
    Posts: 769
    Images: 1
    looks good Alex.

    Please only use our attachment system, not any 3rd party image host.
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3

  8. #53
    CG Cars Junior Member
    Alex_TNT's Avatar
    Autodesk Maya Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: May 2008
    Location: On Planet Earth
    Posts: 31
    The image is to big as png and it's converted to jpg and resize , that loose quality and size , I've added the image as atachement as png and it got converted and olso uploaded it to the imageshack as png

    My image has 3.38 Mb limit, is 3 Mb, for the required 1920x1280
    Last edited by Alex_TNT; 10-22-2011 at 12:30 PM.

  9. #54
    CG Cars Member
    Qualt's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Mar 2008
    Location: Argentina, Buenos Aires
    Posts: 849
    Images: 7
    Quote Originally Posted by Qualt View Post
    I have another doubts
    -can I show the logos of Razer, Evga, and MOI?
    -If I could, I don't have the font of MOI (Moment of Inspiration), I tried searching in the web but I just found a logo, so if you could upload that would be nice

    Regards, saludos
    Qualt
    Quote Originally Posted by Qualt View Post
    @Briex: Yes, but I was refering to the logo's font. Maybe I expresed myself wrong. I don't want the font format. Just the image like this one of Evga HERE . To respect the logo appearence.

    Regards, saludos
    Qualt

    guys I need an answer...

    Regards, saludos
    Qualt
    My WIP's
    -Mitsubishi Ra
    -Maserati Gran Turismo
    -Mercedes Benz 300sl

    My render tests

    My Images

    My Site (blog) (under construction)

    My HDRI'S

    Check out my Videos !!!

    _______________________________

  10. #55
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,362
    Contest 2nd Place / Point Value: 30
    Qualt--

    Step 03
    The rendered scene (Studio or Outdoor) must include CG Cars branding, using only the provided logo files. Placement and amount of the logos is entirely up to you - wheels, tire branding, vinyls, etc. Also, the vehicle and scene should be properly detailed with materials / textures. The final result should looks like a commercial shot. You have to post Wires of your modeled rims and tires in your WIP Thread. Wires will not be accepted in the final submission.
    Check out one in red bold... I think that's answer your questions... I don't think CGCars provided/included Razer, EVGA, or MOI. Brands along in files, so which means you probably cannot use it as final submission. Unless Elements or Nallen bends that rule? Who knows.
    Finished Work - Aston Martn DBS

  11. #56
    CG Cars Junior Member
    s1dK's Avatar
    Autodesk 3D Studio Max Maxon Cinema 4D Chaosgroup V-Ray
    Status : Offline
    Join Date: Apr 2011
    Location: Romania
    Posts: 136
    Please someone check my final, if it eligible.thx
    http://www.youtube.com/s1dK
    http://s1dk.deviantart.com
    http://airwalk-media.com

  12. #57
    CG Cars Junior Member
    Briex's Avatar
    Autodesk Maya Autodesk Studio Mental Ray
    Status : Offline
    Join Date: Jul 2011
    Location: Italy
    Posts: 474
    Yes guys, is allowed to insert sponsor logos? as what reported equinox could be misunderstood, as it's related only to cg cars logo, so we can't create a new one for cg cars or is that in general? No other logos at all?
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    Completed projects:
    '70 Dodge Challenger TA , Confederate P120 Fighter
    My renders: Renders thread

  13. #58
    Banned
    GE0's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2009
    Posts: 68
    Hi, final image should be JUST 1 ? 1920 x 1280 resolution right? I read the rules.. I'm just checking

  14. #59
    CG Cars Junior Member
    Alex_TNT's Avatar
    Autodesk Maya Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: May 2008
    Location: On Planet Earth
    Posts: 31
    It must be 2 shots, 1 wide 1 closeup both at 1920x1280 px submitted by 29 this month

  15. #60
    Banned
    GE0's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2009
    Posts: 68
    One more question: Can i use some random logos on car paint? I want to add random logos so my paint will look cooler (I already added CG-CARS logo ) Close up should fit all car or just part of the car?
    Last edited by GE0; 10-26-2011 at 08:01 AM.

+ Reply to Thread
Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Similar Threads

  1. New challenge
    By .GizmO. in forum General Discussion
    Replies: 12
    Last Post: 08-06-2008, 01:02 PM
  2. Here's a Challenge
    By dbKenn in forum General Discussion
    Replies: 1
    Last Post: 09-28-2007, 09:23 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top