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  1. #1
    CG Cars Junior Member
    Maxon Cinema 4D Rhinoceros Maxwell Render
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    Join Date: Mar 2009
    Posts: 8

    HDRI setting in Cinema 4d and Maxwellrender

    I have problem with reflection when i use sphere HDRI(sky object). It is not realistic. I tested anything, but reflection is horrible Click here to enlarge.I model box with sphere mapping as the floor but is not good (picture 2).I would like to make it look like this: TUTORIAL: Mental Ray Production Shaders in 3DS MAX
    I was looking for threads that would help me but I didn't find
    Please i need help

    (I am sorry for my English)
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  2. #2
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Join Date: Mar 2008
    Location: Argentina, Buenos Aires
    Posts: 855
    Images: 7
    I don't understand so well the problem, could you explain a bit more what do you want to get?
    also I don't understand what you are pointing out in the second image

    Regards, saludos
    Qualt
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  3. #3
    CG Cars Junior Member
    Maxon Cinema 4D Rhinoceros Maxwell Render
    Status : Offline
    Join Date: Mar 2009
    Posts: 8
    Otherwise. How do I set up the scene when I use HDRI that reflection on the mirror ball is realistic.When I set the HDRI, reflection look so that the ball is 10 meters above road(first picture). On the second picture I model floor (road) and use materials with Hdri but road in the distance does not attached. How do you set the scene with HDRI.


  4. #4
    CG Cars Junior Member
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2008
    Location: Chicago
    Posts: 151
    Images: 1
    what are you doing where you need it so exact?
    Current WIP: CLICK ME


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