I have problem with reflection when i use sphere HDRI(sky object). It is not realistic. I tested anything, but reflection is horrible.I model box with sphere mapping as the floor but is not good (picture 2).I would like to make it look like this: TUTORIAL: Mental Ray Production Shaders in 3DS MAX
I was looking for threads that would help me but I didn't find
Please i need help
(I am sorry for my English)













.I model box with sphere mapping as the floor but is not good (picture 2).I would like to make it look like this:
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(under construction)
!!!
