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  1. #1
    CG Cars Junior Member
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    Land Rover Freelander 2

    Hey people! I registered here long time ago, but still I haven't post anything. So I want to join your community, by sharing my Land Rover project. My goal is to make something like this -- http://custom.netcarshow.com/Land_Ro...ander_2/05.htm. That means I'm going to create the whole scene. I still wonder how to do this, but you can only learn, advance if you challenge yourself, right? Sorry for bad english! Click here to enlarge
    Attached Images
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    • File Type: jpg 3.jpg (401.4 KB, 55 views)
    Last edited by bloodyzyy; 08-21-2011 at 08:24 PM.


  2. #2
    CG Cars Junior Member
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    Looks really clean, looking forward to next progress Click here to enlarge


  3. #3
    CG Cars Member
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    Your chamfers and panel cuts needs work, probably more supporting edges. Other than that, nice work.
    //Oscar


  4. #4
    CG Cars Junior Member
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    very nice work, from my side no critics so far
    n btw please care to post wireframe screens of ur model before smooth being applied to it, thanks


  5. #5
    CG Cars Junior Member
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    Update.

    Oki - Thanks.

    mynameisoscarjo - could you please show me those areas in pic? Thanks.

    bharatkumargupta1 - as you wish.
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  6. #6
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    Nice start Click here to enlarge


  7. #7
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by bloodyzyy Click here to enlarge
    Update.

    Oki - Thanks.

    mynameisoscarjo - could you please show me those areas in pic? Thanks.

    bharatkumargupta1 - as you wish.
    very nice topology, i m gonna keep eye on this project,i might learn something

    hey one request: do the car in black color too, when u complete it, it ll look amazing in black
    Last edited by bharatkumargupta1; 08-12-2011 at 06:34 PM.


  8. #8
    CG Cars Member
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    ye nice mesh! Good job! i must say that this model doesn't make me fool, but i want to see ur model finished! lol cos it will look so good for sure!

    For now just a question about the front parking sensor, the one on the side corner: i can see a "floating edge", as i call em. In maya it usually gives much problems, is it the same in 3ds or something to clean up in ur model? =)


  9. #9
    CG Cars Junior Member
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    Update.

    bharatkumargupta1 - sure, I will do it.

    Briex - usually those 'floating edges' give problems, but sometimes it fixes them. That depends on situation.
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  10. #10
    CG Cars Junior Member
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    Wow, so fast and clean progress!
    Area about back door opening and fender is a bit strange, but still looks clean, so don't mind it Click here to enlarge


  11. #11
    CG Cars Junior Member
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    @bloodyzyy- hey very clean updates, like always no critics by far


  12. #12
    CG Cars Junior Member
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    And another update. Started scene.

    Oki - Thanks.

    bharatkumargupta1 - Well.... I'm trying my best to keep mesh clean. Click here to enlarge
    Attached Images


  13. #13
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by bloodyzyy Click here to enlarge
    And another update. Started scene.

    Oki - Thanks.

    bharatkumargupta1 - Well.... I'm trying my best to keep mesh clean. Click here to enlarge
    awesome update man, and what did u use for the terrain, 3ds max brushes?, how much experience in 3d modeling ?


  14. #14
    CG Cars Member
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    great work, dude, looks really clean!


  15. #15
    CG Cars Junior Member
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    Update.

    bharatkumargupta1 - I used displacement map. If you talking about 3ds max, then one and a half year. If overall, then about four - five years.

    Tuss4 - Thanks
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