Hello everyone! My first post here, I hope it's ok to post a bike. I'm quite new to 3ds max, started learning it 2 months ago, but my army duty doesn't leave me with as much time as I'd like. Followed a good RPG tutorial and a high detailed exterior car one so far and I'm thrilled to finally start something myself now. Could not find any blueprints though, so this is work based on a good side pic and reference images, hence it won't be as accurate as I'd want it.
Anyway, neither tutorial included any lighting/mat/textures/rendering so those really are my weakest points at the moment. I'm sure this community will be a great help on everything though. Glad to have found it!
nice choice for this bike. ducati make a really good design with this one.
one question : why are you starting so much details right now just on few parts, without having at least a low polys cage to have global proportions before starting detailing it?
maybe you will have to redo the exaust pipe to fit the rest of the bike, or the seat curves, so why detailing it now?
and for sure, it is not the exaust who will gives you good proportions, but the front and rear wheels, and the fuel box in other things. the fork will be as important as the rear suspensions too.
for me I prefer starting with a global shape, working on the proportions to have it the best possible look, and only after I start to deal with the problem of details, and playing with the polyflow. but it is a pesonal way of working so...
anyway, will have a look on this thread, as i love bike, and especially italian one. and we don't see enought in 3d i think .
keep it up!
I guess it's because that one car tutorial I did also followed this workflow, when you start a new piece the previous is complete. But I see your point, especially now that I don't have blueprints and only a good side shot, it might be rather risky.
Progress is rather slow as I decided, after the wheel, to redo all the rest with on par detail and accuracy.
Regarding the cushion writting, despire the end result having seemingly no bumps, am I right to be displeased by how the mesh looks? Sure it works (after some tedious tries) but I wonder how and if it should be improved. I'm open to any suggestions as I'm rather new to this.
Here's also a test render of the wheel from last update.
[EDIT] Improved the cushion mesh after seeing the wires of element's 599GTB rims!
Great work, I had some hard times while modeling my BMW S1000RR, so I wish you good luck with the project I am really curious how those n-gon (ducati text) would work with reflections it usually makes errors but it looks clean to me
Impressive work! I can see you have been concentrating on every conceivable details. The mesh is awesome. Just curious what type of RPG tutorial was it? Because I can certainly see it taught you so well.
Hi equinox... Can you please explain me what is RPG? Game making???? Sorry, i really dont know what u mean and i would like to. Yeah, i obviously googled to save you from explaining, but got totally confused.
Thank you