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Thread: Gallery & Store

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  1. #1
    Head of CGCars
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
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    Gallery & Store

    Hey Guys,

    The Gallery will be back again the next days. Sorry for the downtime but it was not so easy to implement it to V3.

    Store will be online soon...itīs quite finish.

    My Question, in which tutorials are you interested? Anything specific? Thought about the Hamann Vulcano Rim.

    The tutorials will be in full HD and with (spoken) Sound. English for sure, German if the request is high enough.

    Feel free to discuss it here!
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3


  2. #2
    CG Cars Junior Member
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    I always wonder what exactly the workflow changes are to work with higher polygon densities and so. Like editing on top of a lvl 1 turbosmooth, never really tried it myself.

    Also curious what techniques are for more annoying parts like interior of A, B and C pillars, getting interiors to match up with exteriors, inside areas of doors and so.

    Just thinking 'bout what I'd care for: I know how to model cars, so wouldn't need step by step start to finish stuff, more like advanced focus on pro techniques.


  3. #3
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    Xouliul pointed very good. +1


  4. #4
    CG Cars Junior Member
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    I can only agree with Xoliul. Maybe there should be three categories: Basic (only showing basic concepts of modeling/etc), Advanced (covering more complicated and advanced techniques) and Projects (covering the process of modeling a whole rim/car or w/e).

    Apart from that I dont really have any wishes concerning the content of the tutorials, Hamann rim sounds promising for the first tutorial. Click here to enlarge

    But as I already said...Xoliul pretty much hit the nail on the head.

    PS: Can you already tell what payment methods will be offered?


    (One idea for the future...maybe you should offer tutorials that, in order to be viewed, force members to be more active (e.g. you need to be this active/have that many posts to view this tutorial). I think thats really something that may attract more people.)
    WIP:
    ...coming soon...



  5. #5
    CG Cars Member
    Blender Rhinoceros
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    Another thing, for which software will the tuts be aviable? Is it only for polymodeling, or also for nurbs applications?
    //Oscar


  6. #6
    Head of CGCars
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    for both

    @ Ralph

    Paypal and Credit Card
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3


  7. #7
    Head of CGCars
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
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    first tutorial will be the hamann rim (Moi / Rhino -> Maya) and camaro fascia (rhino / tselements/ SolidWorks).

    Any other wishes?
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3


  8. #8
    CG Cars Junior Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Alias tuts would be very appreciated. Rhino is good but alias tutorials are not so easy to find out there.


  9. #9
    CG Cars Junior Member
    Dassault SolidWorks Dassault Catia Hypershot Bunkspeed
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    Alias tutorials too (Class A) for sure Click here to enlarge


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