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  1. #1
    CG Cars Junior Member
    Autodesk Maya Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Nov 2010
    Posts: 15

    Viewport Problems

    Hi guys.

    That's my first post on CGCars and i have a question ^^

    I unfortunately don't have a good pc, my graphics card is an simple GeForce 6150SE nForce 430, although I don't have money to buy a new one, though I need a new one ;D
    The drivers are correctly updated

    I'm following an tutorial to make a rim to put in my 350Z, but my viewport in Maya 2011 is in trouble.
    I don't have any idea to fix that ='[

    Someone can help me ?

    Thaanks ;DD

    (I don't have a excellent english, but i think that you can understand)
    Attached Images
    Last edited by LukeCeccon; 03-31-2011 at 09:37 PM.


  2. #2
    Banned
    Autodesk Studio Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jun 2008
    Location: Portugal
    Posts: 329
    And the viewport problem isssssssssssssssssss?


  3. #3
    CG Cars Junior Member
    Autodesk Maya Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Nov 2010
    Posts: 15
    Pay attention in the spokes of the rim..

    You can't see the faces, only the Edges, when it is selected..
    If i unselect this, these faces disappear.
    Neither in the render nor in the viewport
    and it only happens if I delete any face, use any tools..
    This is veery strange..

    I think that is not a "viewport" problem, just a problem, because it happens in the render too..
    Last edited by LukeCeccon; 03-30-2011 at 02:57 AM.


  4. #4
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,464
    Images: 3
    have you re applied the shader? cause many times when i work on a model esp after using the bevel tool i get faces that disappear and i solve it by re applying the shader to the object
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  5. #5
    CG Cars Member
    Status : Offline
    Join Date: Jun 2007
    Posts: 805
    Flip normals?


  6. #6
    CG Cars Member
    Blender Rhinoceros
    Status : Offline
    Join Date: May 2010
    Location: Skåne, Sweden
    Posts: 669
    That graphic card should do alright for modeling, your problem is laying somewhere else, prolly the faces are flipped in the wrong direction like svdm said.
    //Oscar


  7. #7
    Banned
    Autodesk Studio Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jun 2008
    Location: Portugal
    Posts: 329
    Are you guessing things?.... you can perfectly see flipped out polies exactly like the others that arent, in maya. They are double sided. There used to be a PREFERENCES option, to use single sided polies. Maybe you messed with that, or even maya did it itself, cause maya is the most bugged thing i have ever seen on the planet. Get used to it....LOL.

    What can be is the viewport clipping planes. What u described is a symptom of clipping planes too close or too far to the object. Go to maya HELP, and search for clipping. You ll see there how it can be fixed.Try google too, so u can see other people that had the same problem, and what they say about it.
    If it aint a viewport clipping issue then maya doesnt like your graphics card, i bet. Maya hates many many graphics cards. Is your card Nvidia?... I hope it is.If you are using ATI, then it s probably that.

    P.S. Maya has a new viewport mode, called viewport 2.0, or something like that.... cant remember now. Try activating that.... maybe it can help.
    Cant think of anything else, but i thing it s your graphics card that maya doesnt like, if the clipping stuff didnt solve your problem.

    Good luck...i hope u can fix that..... it s very annoying indeedClick here to enlarge
    Come back here, and give us feedback, after you have tried the above suggestions. Ah, make sure your graphics card drivers are up to date and you are using the latest version. Check manufacturers page please.

    Regards
    Last edited by ravenzep; 04-01-2011 at 05:35 PM.


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