Hi!
I gues this is not the correct place to post this question, but I hope you can help me.
In the past I was practicing how to create highpoly cars and render them, but now I am planing to do some lowpoly.
So:
Is there any polycount cap for cars in nexgen racing games?
I have read that granturismo cars have about 100k polys, but thats unbelievable for me.
And also:
Are there any strict rules for textures, like diffuse, normal etc. (like organic modeling)
And is there a suggested software I can test the car what I have made?
Thx in advance













