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  1. #1
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
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    Join Date: Dec 2010
    Location: south-netherlands
    Posts: 72
    Images: 2

    background visible throug transparent object in .PNG, should not be... ideas?

    hi everybody,

    im struggling with a problem sometime now, and haven't been able to find a solution myself...

    when rendering a car with solid (not-transparent) windshields in .PNG, the render displays no background so we can nicely photoshop it over some background picture. now when the interior is modeled and we want to make the glass transparent, the background is visible trough the glass, witch should not be. it should be transparent with light window color and reflections. as opposed in PNG...

    there is an option in the object properties to uncheck "visible to reflection/refraction"... if i could ONLY uncheck visible to refraction, and leave reflection visible, it would be ok. (as it is possible in Vray)

    anyone know how to fix this? I've searched object properties, environment settings, material settings and renderer settings but could not find it or overlooked it.

    the material i use is an arch&design and mentalray renderer. the lighting is a standard sunlight with HDRI map, environment background is the same HDRI.

    don't mind the ultra-reflective paintjob and crappy interior... just for illustration.

    thanks in advance for looking in!
    Attached Images
    M3DHDR.com Webshop
    Photography
    Brake Disk Map
    360 HDR Tutorial <-- Brandnew!!!

    Life sucks, so enjoyClick here to enlarge


  2. #2
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Nov 2010
    Location: Denmark
    Posts: 111
    Have you checked the "transparency propagates alpha channel", under advanced rendering parameters??
    Attached Images
    Current wip
    Citroën C4 2006 Hatchback
    Bugatti Veyron


    Future projects
    Saab Aero-X
    Citroën DS 23

    3d & arch viz portfolio
    www.mentalstudios.org


  3. #3
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,425
    What render engine? I assume Braiz shown how to do it in MR... as for VRay see attachment.
    Attached Images
    Finished Work - Aston Martn DBS


  4. #4
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Nov 2010
    Location: Denmark
    Posts: 111
    Well I just assumed it was mental ray, since it was posted in the mental ray section Click here to enlarge
    Current wip
    Citroën C4 2006 Hatchback
    Bugatti Veyron


    Future projects
    Saab Aero-X
    Citroën DS 23

    3d & arch viz portfolio
    www.mentalstudios.org


  5. #5
    CG Cars Junior Member
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2008
    Location: Chicago
    Posts: 151
    Images: 1
    I was having the same problem thanks equinox!
    Current WIP: CLICK ME


  6. #6
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,425
    Ooops! I should pay more attention on thread group... Well at least I have helped helicase Click here to enlarge
    Finished Work - Aston Martn DBS


  7. #7
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2010
    Location: south-netherlands
    Posts: 72
    Images: 2
    haha, indeed the question was with the MR renderer, i´ve posted the same question back then in march on SMC too, and got the same answer braiz gave about the "transparancy propagates alpha channel" checkbox, wich indeed solved the problem. good to see the thread helped the V-ray users also!
    Last edited by Madmike80; 12-07-2011 at 05:46 PM.
    M3DHDR.com Webshop
    Photography
    Brake Disk Map
    360 HDR Tutorial <-- Brandnew!!!

    Life sucks, so enjoyClick here to enlarge


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