header
Page 1 of 10 1 2 3 ... LastLast
Results 1 to 15 of 136
Share this Thread!
  1. #1
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
    Status : Offline
    Join Date: Jun 2006
    Location: Tiraspol, Transnistira
    Posts: 1,128
    Images: 17

    Toyota MR2 [AntiNURBS]

    Hi guys! I'm back with new project. I'm going to build drift monster based on Toyota MR2. I'll use AntiNURBS technique to build this car.

    Actually I've started that project few days ago. Here are some progress.
    Attached Images


  2. #2
    CG Cars Junior Member
    Autodesk 3D Studio Max Rhinoceros
    Status : Offline
    Join Date: Nov 2005
    Posts: 402
    Amazing start, great wire.
    What is AntiNURBS, im not familiar with the name.


  3. #3
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Sep 2006
    Location: Germany, Bodensee
    Posts: 962
    Images: 11
    Great to see you back man!

    Tell us more about your technique Click here to enlarge
    Finished
    BMW M5 F10
    BMW 7er F01
    Facebook here
    DeviantArt here
    Portfolio here




  4. #4
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
    Status : Offline
    Join Date: Jun 2006
    Location: Tiraspol, Transnistira
    Posts: 1,128
    Images: 17
    Here is some information about it: http://3dcenter.ru/forum/index.php?showtopic=79512 . Unfortunately it is in Russian, so you can use Google Translator.

    In few words technique based on Boolean cuts on the smoothed surface. I'm going cut it after 1x TurboSmooth iteration, and fix "after-Boolean" bugs. Next I'll apply 1 or 2 smooth iterations more.

    Here is a sample of the finished Ferrari 250 GTO wire: http://3dcar.ru/gallery/data_add/add_media/2_21x.jpg http://3dcar.ru/gallery/data_add/add_media/2_22x.jpg . Cut after 2x smooth, and applied 1x more. It is about 4 000 000 polyes after smoothing.


  5. #5
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Sep 2006
    Location: Germany, Bodensee
    Posts: 962
    Images: 11
    ooooooooh ok, im using that technique for little details too Click here to enlarge

    Thanks anyway man, keep working Click here to enlarge
    Finished
    BMW M5 F10
    BMW 7er F01
    Facebook here
    DeviantArt here
    Portfolio here




  6. #6
    CG Cars Member
    Status : Offline
    Join Date: Sep 2007
    Posts: 825
    Looks like a good start man, looking forward for more Click here to enlarge


  7. #7
    Moderator
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,384
    Images: 3
    really nice start man keep working Click here to enlarge
    ~P2STA~Click here to enlarge
    contacts:
    ICQ - 347506340
    MSN - p2sta@atlas.cz
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  8. #8
    CG Cars Junior Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Dec 2009
    Location: UK
    Posts: 93
    Man I love Google Translate:

    Happy times:

    Select Shmat from the general grid and detach it (it's someone like you can not separate, just with a single flap is easier to work - there is no danger to fool sveldit closely spaced peaks, and generally easier to live).
    Do three:

    Since the secant Plural small climbs are not there, we will also castrate the other bars.
    Volkswagen Lupo 1.4E ATS Classics Owner


  9. #9
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
    Status : Offline
    Join Date: Jun 2006
    Location: Tiraspol, Transnistira
    Posts: 1,128
    Images: 17
    It is not translator )) It is Russian 3D slang..
    shmat = piece
    sveldit = to weld
    There is some words transliterated to Russian. Translator do not understand that things. I've post that link to show some nice describing images.


  10. #10
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: London
    Posts: 3,929
    Images: 1
    Interesting technique. I use splines in a similar sort of way.


  11. #11
    Banned
    Autodesk Studio Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jun 2008
    Location: Portugal
    Posts: 329
    oh... this thread has been changed!


  12. #12
    CG Cars Junior Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2009
    Location: Russia, Moscow
    Posts: 170
    Images: 9
    good start, i like it.


  13. #13
    CG Cars Junior Member
    Autodesk Studio Autodesk 3D Studio Max
    Status : Offline
    Join Date: Jul 2010
    Posts: 21
    deus, I just have to say, do a good job on this one, please! I owned a MKII MR2 (1991) for like 9 years, and I loved it. Was one of my favorite cars I have ever owned, and I would LOVE to see what you can do with this! Make me proud! Click here to enlarge


  14. #14
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
    Status : Offline
    Join Date: Jun 2006
    Location: Tiraspol, Transnistira
    Posts: 1,128
    Images: 17
    Thank you guys.
    Click here to enlarge Originally Posted by Skrips Click here to enlarge
    deus, I just have to say, do a good job on this one, please! I owned a MKII MR2 (1991) for like 9 years, and I loved it. Was one of my favorite cars I have ever owned, and I would LOVE to see what you can do with this! Make me proud! Click here to enlarge
    I'll try to do my best ). If you still have this car you can help me with some details.. I need some references of the Engine, trunk and ETC. Mostly I need references of the inner parts.

    I've done rear bumper and rear wheel arc... Some wire tweeks... And also I've attached my tuning plan )
    Attached Images


  15. #15
    CG Cars Member
    Status : Offline
    Join Date: Sep 2007
    Posts: 825
    well this is gonna be interesting for sure. Really looking forward to see some cutting Click here to enlarge Nice basemesh, but itsn't it better to chamfer afterwards?


+ Reply to Thread
Page 1 of 10 1 2 3 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. Toyota CELICA..!
    By P.Y.R.O. in forum 3D Work in Progress
    Replies: 23
    Last Post: 09-13-2006, 12:10 AM
  2. toyota supra
    By BlaMo in forum 3D Work in Progress
    Replies: 61
    Last Post: 09-07-2006, 04:45 PM
  3. Toyota Celica_tuner_Shorty
    By shorty in forum BeginnerTuner
    Replies: 35
    Last Post: 08-06-2006, 01:41 PM
  4. Toyota Supra
    By Sky_Eagle in forum 3D Work in Progress
    Replies: 15
    Last Post: 01-12-2006, 07:41 PM
  5. Toyota GT-One
    By Backspace in forum 3D Work in Progress
    Replies: 2
    Last Post: 11-10-2005, 11:08 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top