This is my second car the first one didn't turn out as i planed :mrgreen: so no rush this time it'll be rather slow one main goal is to finish exterior, make interior and then maybe details as engine etc, but for now just spline cage cause blueprints ive got aren't very accurate.
well there is some pinching indeed like w0rx said, but it's not major imo. But looking at the shape it looks like a chamfer error instead of a mesh error. Can we see some closeup wires of it, maybe we can solve it easy.
well there is some pinching indeed like w0rx said, but it's not major imo. But looking at the shape it looks like a chamfer error instead of a mesh error. Can we see some closeup wires of it, maybe we can solve it easy.
I noticed that too but when you put material its hard to spot any way i want to keep as simple as possible but probably i done something wrong i can minimize the pinching a bit by subdividing mesh here is "fixed" version more or less
I actually like that small pinching, makes the rim look not too perfect (they never are on elder cars). With materials, it looks great.
Exactly when i tighten up the edges pinching is gone but it looks too clean like modern rim. Basic shape is done if you look long enough you can spot some resemblance to real car :mrgreen: a lot of tweaking awaits me now any suggestion maybe i should rework some corners.
Small update its rather slow because i have to check everything with ref pics and i found a lot of replicas among originla ones so its confusing sometimes , still not happy with some bumps or should i say this one big bump and im not completely sure about those sharp edges on top of front lights (red line) maybe too sharp?