He guys, digged out my car again after a few month of pause![]()
Got a big little problem. Whenever rendering glass I get some artefacts in my scene.
The following images should illustrate my problem.
The first rendering without the windows:
Attachment 56739
The Second whith the windows but GI Caustics turned off - this means, no indirect light travels through refractive surfaces, right?!
Attachment 56740
So, now with GI Caustics On and the Windows - but low settings
Attachment 56741
As you can see in the marked areas there are little light spots / caustics caused by the vray light in the scene. Vray Dome light don't cause that glotches.
And here, same again whith higher settings - can be seen in the image itself
Attachment 56742
Now the question: How do I prevent those caustics / artefacs?!
My Settings:
Glass Material
DIFFUSE = pure Black
REFL. = nearly white with fresnel on
REFR. = white
Reflect on backside is on
All windows are unchecked at generate / recieve shadows - allready tested -> no difference
GI = on
Adaptive DMC fromt 1 to 2 and clr. thr. 0,01
First Bounces: Irriance -> low
Second Bounces: Light Cache (500)
all other settings are default
Thats all =)
Thanks for your help !














