Hello, I am trying to texture speedometer and other dials on my car. I created it with splines, rendered in orthographic view with no(black) backrground, so I created texture (white dial on black background). Could you please tell me how should I apply it as decal? I tryied using uvw mapping modifier, as plannar, but it didnt work for me. Any advice is welcome, in texturing I am really not experienced
Using 3D studio max 2010, rendering with mental ray.
















