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Thread: Engine project

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  1. #211
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,425
    It could be issues with memory cache problem.... Your heavy densed mesh + memory cache. Especially when 3ds max holds all undo + redo "history" information on every heavy densed meshes.

    Several solutions for you:
    • Keep your turbosmoothed modifier off whole time, only use it when you are testing smooth on mesh, On TS mod spinner, iteration: 0 checkmark Render Iteration: 1 or 2 <-- this will only show TS on render not scene. .
    • On bottom left corner of 3ds max screen, there is a script code for you to type...
      Type:
      Code:
       gc()
      or
      Code:
      clearUndoBuffer()
      , This will clean/delete the undos history which will probably prevent from crashes. But this does not clear memory cache, unfortunately.
    • You can open 3ds max fresh, with no object in scene... Merge all of your object from last saved file into scene, and save it in incremental. This will probably clears off error from chain-saved files.
    • Same as above, You can go to File --> New (Mouse Over it, Don't Click on it and wait for drop down) --> Keep Object. This will create you new files and clean off some corrupts. (I have done this in Mas 2012, so I am not sure about previous versions)
    • Create objects in separates files, until you finish them all, merge them all together at last (Probably tedious, but better than suffering).
    • If you are using 32bit platform, then you're going to have a problem! Get a 64bit Platform where there is no maximum memory limits.
    • if none of above work for you, don't give away Sell them! You deserve money on hard working. Click here to enlarge

    Hope that help, Hope you get this solved so your project continues!
    Finished Work - Aston Martn DBS


  2. #212
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2010
    Location: south-netherlands
    Posts: 72
    Images: 2
    equinox is totally right, don't just give it away... it would be a sin to do so... anyone else would never finish it with your level of detail and commitment...
    better keep it to yourself and pick it up when you have your computer resources expanded!

    about the crashes, it might also work to split up the engine in different files and then use X-ref objects to put it together with the "display as boxes" checked.

    don't give up on it! you have come so far!
    M3DHDR.com Webshop
    Photography
    Brake Disk Map
    360 HDR Tutorial <-- Brandnew!!!

    Life sucks, so enjoyClick here to enlarge


  3. #213
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Mar 2006
    Location: U.S.
    Posts: 685
    It somewhat seems like the more that you add onto it, likely it
    is going to crash with the current objects already smoothed.
    Even if you hide the finished pieces will it still wipe out?


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