It could be issues with memory cache problem.... Your heavy densed mesh + memory cache. Especially when 3ds max holds all undo + redo "history" information on every heavy densed meshes.
Several solutions for you:
- Keep your turbosmoothed modifier off whole time, only use it when you are testing smooth on mesh, On TS mod spinner, iteration: 0 checkmark Render Iteration: 1 or 2 <-- this will only show TS on render not scene. .
- On bottom left corner of 3ds max screen, there is a script code for you to type...
Type:
orCode:gc(), This will clean/delete the undos history which will probably prevent from crashes. But this does not clear memory cache, unfortunately.Code:clearUndoBuffer()- You can open 3ds max fresh, with no object in scene... Merge all of your object from last saved file into scene, and save it in incremental. This will probably clears off error from chain-saved files.
- Same as above, You can go to File --> New (Mouse Over it, Don't Click on it and wait for drop down) --> Keep Object. This will create you new files and clean off some corrupts. (I have done this in Mas 2012, so I am not sure about previous versions)
- Create objects in separates files, until you finish them all, merge them all together at last (Probably tedious, but better than suffering).
- If you are using 32bit platform, then you're going to have a problem! Get a 64bit Platform where there is no maximum memory limits.
- if none of above work for you, don't give away Sell them! You deserve money on hard working.
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Hope that help, Hope you get this solved so your project continues!













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