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  1. #241
    CG Cars Junior Member
    Rhinoceros Autodesk 3D Studio Max Chaosgroup V-Ray
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    Aaaamazing work !!!
    Real car freaks always use NURBS Click here to enlarge !


  2. #242
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    thanks popoff.

    and another studio render with another camera. White paint test....not so easy !!
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    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





  3. #243
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    If it's supposed to look white, it's not... well, white enough Click here to enlarge. Your rear lights looks a bit boring, and you could increase your AA settings further.
    //Oscar


  4. #244
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    Rim chrome looks like plastic, the IES on the backplate look underexposed and your carpaint looks... blurred?


  5. #245
    CG Cars Junior Member
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    Panel gaps of bottom part of both doors dont look as they should. As i know you know Click here to enlarge
    Regards


  6. #246
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    Besides c&c on the vehicle, the environment is
    set up extremely well; probably would go good with
    slightly reflective floor/anisotropic.


  7. #247
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    Agree.... It s rather nice Click here to enlarge


  8. #248
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    Click here to enlarge Originally Posted by PBenjamim Click here to enlarge
    Rim chrome looks like plastic, the IES on the backplate look underexposed and your carpaint looks... blurred?
    There is only one circle of chrome in the center of the rim - Are you talking about this part ? Could you be more specific about IES ?

    Click here to enlarge Originally Posted by MasterrestaM Click here to enlarge
    Panel gaps of bottom part of both doors dont look as they should. As i know you know Click here to enlarge
    Regards
    No i don't get it - you mean gaps are too big ? not at the right place ?

    Click here to enlarge Originally Posted by DarkHorse Click here to enlarge
    Besides c&c on the vehicle, the environment is
    set up extremely well; probably would go good with
    slightly reflective floor/anisotropic.
    thanks, about the floor that's a good idea, but i need to test this together with matte material. Any advice ?


    Anyway here are new things. A back render just for fun (got inspired by the same kind of render of a bentley concept on this forum, have to find the link to the topic), a new studio render with a longer camera lens (smthg like 135mm instead of 50 or 35) more in the Audi way of doing i think...
    and a last crappy integration i made myself by playing with a cool iphone app : Photosynth that helps you create a panoramic picture and automaticaly stich it (by adjusting exposures etc....) - I turned it afterwards into a HDR file (adding some light source for the sun) - I guess there is a lot of tweaking to do afterwards but it can be usefull sometimes..... and i should dirty the car to make it look more real Click here to enlarge
    Attached Images
    New Portfolio ! Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





  9. #249
    CG Cars Junior Member
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    I do not understand people who criticize your modeling now when the car is finished ,obviously they do not understand, and especially do not understand NURBS ..... now is not easy to change things like is in the polymodeling move a few edges.to fix things....I have no criticism of the modeling.
    I like the second one ,only one criticism on that render....looks like on the headlights, no glass


  10. #250
    CG Cars Member
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    The second one with smoother AA settings would be a killer!
    //Oscar


  11. #251
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    Click here to enlarge Originally Posted by oxydo Click here to enlarge
    I do not understand people who criticize your modeling now when the car is finished ,obviously they do not understand, and especially do not understand NURBS ..... now is not easy to change things like is in the polymodeling move a few edges.to fix things....I have no criticism of the modeling.
    I like the second one ,only one criticism on that render....looks like on the headlights, no glass
    you're right, they re not reflective enough. I corrected that on new hdr renderings (see below). need to fix this on the studio renderings

    Click here to enlarge Originally Posted by mynameisoscarjo Click here to enlarge
    The second one with smoother AA settings would be a killer!
    here you are. Actually I had applied a sharpen filter but it was looking as if AA was bad, whereas it's pretty high (Vray QMC set from -1 to 4)

    Thanks to smcars.net for free set of HDR/Backplate for two new renderings....
    FYI, DOF on second render has been calculated with AfterEffects.
    Attached Images
    New Portfolio ! Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





  12. #252
    CG Cars Junior Member
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    Render three floats my boat RK - Excellent job there man


  13. #253
    CG Cars Junior Member
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    Very nice..... Isn t the red one a bit overblown at the front of bonnet? Maybe it was your intent anyway.
    VERY COOL!


  14. #254
    CG Cars Member
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    The outdoor shots have a well balanced tone and mood
    of environment lighting; my only question is how large is the
    vehicle compared to the building in the third render? It seems as if
    the building is quite small even though it's in the background.


  15. #255
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    Thanks DarkHorse. About car size in the third render, i've been looking at white lines on the ground (parking space). I guess it's working regarding this.
    New Portfolio ! Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





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