header
Page 1 of 18 1 2 3 11 ... LastLast
Results 1 to 15 of 259
Share this Thread!
  1. #1
    Moderator
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Location: France
    Posts: 583
    Images: 3

    [AST] Audi S5 Sportback

    well, some modeling exercise for me - actually I've never work on any production model since I'm using AST.

    still some hours to spend on rear shoulder transition, and the hardest will be done. Still got some areas to work on to improve zebras (rear area esp. )

    enjoy -
    Attached Images
    New Portfolio ! Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





  2. #2
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
    Status : Offline
    Join Date: Jun 2006
    Location: Tiraspol, Transnistira
    Posts: 1,128
    Images: 17
    Awesome as always ))) Still waiting for AST tutorial from you) It is gonna be another great project from you... I've learned so much from your last project...

    P.S.: you forgot to add link in your signature...


  3. #3
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: London
    Posts: 3,929
    Images: 1
    you just know this is going to be epic!


  4. #4
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Mar 2006
    Location: U.S.
    Posts: 685
    That's an informative rhinoserous tutorial you
    have as a follow on for ast; thx


  5. #5
    CG Cars Junior Member
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
    Status : Offline
    Join Date: Sep 2006
    Location: Zagreb,Croatia
    Posts: 462
    Images: 5
    Nice choice of car Click here to enlarge ...and tutorial will be great


  6. #6
    CG Cars Junior Member
    Status : Offline
    Join Date: Jul 2007
    Posts: 136
    Hey, it looks great so far.
    I have just a single crit though:
    In the 3rd pic, it looks like the zebra stripes are quite wavy over the centreline. Why did you not just build 1 big surface over the centreline? The same goes for the windscreen and roof.


  7. #7
    Moderator
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2007
    Location: Rostock
    Posts: 291
    Images: 8
    you again!Click here to enlarge Click here to enlarge looks great so far and nice car choice:love:


  8. #8
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2006
    Location: Leeds, UK
    Posts: 3,845
    Images: 1
    i also see some some bad reflections on the hood around the center line but it might be only the mirror issue.
    i don t wanna be naughty, still waiting for the tweaksClick here to enlarge


  9. #9
    Moderator
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,384
    Images: 3
    great start, really happy to see this Click here to enlarge
    ~P2STA~Click here to enlarge
    contacts:
    ICQ - 347506340
    MSN - p2sta@atlas.cz
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  10. #10
    Moderator
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Location: France
    Posts: 583
    Images: 3
    Click here to enlarge Originally Posted by tyreswing Click here to enlarge
    Hey, it looks great so far.
    I have just a single crit though:
    In the 3rd pic, it looks like the zebra stripes are quite wavy over the centreline. Why did you not just build 1 big surface over the centreline? The same goes for the windscreen and roof.
    Click here to enlarge Originally Posted by petter Click here to enlarge
    i also see some some bad reflections on the hood around the center line but it might be only the mirror issue.
    i don t wanna be naughty, still waiting for the tweaksClick here to enlarge
    you're right guys, i'm not done with hood, windshiel, roof and rear window (actually everything's on the centerline Click here to enlarge)
    you're right tyreswing, the only way to have nice symmetrical surfaces is to build only one big surface....it's infinitely continuous then, not just g2 or g3 Click here to enlarge

    well, some hard time on the rear shoulder...this seems to be the best construction so far (for this car of course), after trying 5 or 6 differents ways....it's not perfect (zebras) but i don't have the real car to look at roundness and shapes in this area, and green lines (x sections) are not on the prints...

    thx again for your support and critics !
    Attached Images
    New Portfolio ! Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





  11. #11
    Moderator
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Location: France
    Posts: 583
    Images: 3
    and another picture showing all side with shoulder reflection...
    Attached Images
    New Portfolio ! Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





  12. #12
    CG Cars Junior Member
    Status : Offline
    Join Date: Jul 2007
    Posts: 136
    I had massive trouble when I was doing that area behind of the side windows, because of the fillet between the shoulder surface and the side that has to blend out along the side of the car.
    It looks good right now though Click here to enlarge


  13. #13
    CG Cars Junior Member
    Status : Offline
    Join Date: Sep 2006
    Posts: 82
    Looks good so far. I'm glad to see you working on another project. There are a couple things I'm not sure about though. I think the bump above the wheel arches could probably be bigger and the side of the body might be too flat by the side skirt. I think the rear bumper along the side of the body will not be strong enough after you fillet. The rear wheel transition surface might be too big.
    Also, I have a question if you don't mind; Why do you have this little surface (in green)? Was there an edge at that corner that you needed to blend?
    Do you still use ast at work? Do they have you making concepts all the time, no production vehicles at all?
    Attached Images


  14. #14
    Moderator
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Location: France
    Posts: 583
    Images: 3
    Click here to enlarge Originally Posted by Rhinoguy Click here to enlarge
    Looks good so far. I'm glad to see you working on another project. There are a couple things I'm not sure about though. I think the bump above the wheel arches could probably be bigger and the side of the body might be too flat by the side skirt. I think the rear bumper along the side of the body will not be strong enough after you fillet. The rear wheel transition surface might be too big.
    Also, I have a question if you don't mind; Why do you have this little surface (in green)? Was there an edge at that corner that you needed to blend?
    Do you still use ast at work? Do they have you making concepts all the time, no production vehicles at all?
    Thanks Rhinoguy,

    the bumps above the wheel arches are as on the blueprints, it seems very flat to me too but that's the way it is...
    about the rear bumper, i have to work this area again anyway, i'll try to increase the angle here to get the edge after filleting you're right...
    In the green area what you can see is curves on surfaces, not surface boundaries (see enclosed picture with eval shading)
    about the side section i've to find something more structured, now it's a bit of an "S" whereas it should be a nice bend with a kink at the bottom (see enclosed picture with wires and a new proposal for the section (white curve). This is gonna make me split the surface into two...pictures to come as soon as i've rebuild everything around....
    Attached Images
    New Portfolio ! Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Last Projects : [ AST S5 Sportback ][ Bugatti Lemans II ]





  15. #15
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Dec 2007
    Location: Chino, Ca
    Posts: 734
    this should be very interesting! not a big AST man but nice work so far.
    CG, Artist, i like to call them GOD.
    My Portfolio


+ Reply to Thread
Page 1 of 18 1 2 3 11 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top