header
Page 1 of 4 1 2 3 ... LastLast
Results 1 to 15 of 46
Share this Thread!
  1. #1
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2006
    Location: Tiraspol
    Posts: 1,507
    Images: 10

    Making of tyre Pirelli PZero Rosso

    Introduction
    I want to excuse my bad English at first Click here to enlarge
    This is the first tutorial about making of the car. This tutorial requires user with at least small experience in 3dsMax and knowledge of poly and spline modeling. It means, I will not discuss questions about creating and modifying primitives e.t.c. I will show you some methods of modeling that were used by me. I’m using 3dsMax 2008. Anyway, you can use all these methods in older versions of 3dsMax. Tutorial consists of two chapters: I will show you modeling of tread in first chapter, and modeling of sidewall in 2nd.

    Chapter 1
    Tread
    At first, you need to define shape of the tyre. I’ve found a photo that can helps:
    Create spline with shape of the tyre and apply Extrude modifier:
    Convert this object to Editable Poly for editing.
    Create plane with photo of the tread in the Top viewport:
    Clearly, pattern of tyre consist of large amount of similar segments. You can see it if you will see at the tread with some attention. Edit part of tread and make it looks like part of pattern.
    Use Cut tool to create new polys according to tread pattern. Then use
    Extrude tool to make “depth” of tread.
    First part of the tread done. Make copy of this object – we’ll use it later. This tyre requires 72 segments. Make 72 copies of this segment. All segments should be placed very close to each other. Then attach all copies to first segment:
    Don’t forget to weld all vertices between segments. Select all vertices and use Weld too with very low Threshold parameter, to prevent welding of extra vertices. Threshold value depends of System Units and size of tyre. Weld should work with vertices between segments only. We have “planar” tread now. Use Bend modifier to make proper tyre tread.
    Sometimes Bend places Gizmo in wrong direction. I’ve rotated Gizmo by 90 degrees to make proper result. Angle 364,17 was selected to make close tyre surface. Convert this tyre to Editable Poly and Weld all vertices between parts of tyre.
    As result, I get this model of tyre:
    Attachment 50950[/URL]

    Chapter 2
    Sidewall
    Creating tyre sidewall starts with finding some good quality photos. We need to read all text from sidewall. I couldn’t found good photo with sidewall – most of text was unable to read. But texture «Pirelli Pzero Rosso 255/35 ZR19 | Tire sidewall map» by exidge (http://www.forum.cg-cars.com/showthread.php?t=5937) helps me a lot. But this texture has another tread height and another PZero logo. Anyway, this hi-quality texture helps me with reading sidewall text. I’ve started with PZero logo. I try to find this logo in the Internet, but no success. So I decided to draw this logo with splines by photo.
    Next step – creating plane and sidewall texture on it.
    I put PZero logo on top of exist PZero text.
    Then I’ve created 3 splines: two lines (top and bottom of sidewall) and one Z-shaped line.
    Then these splines was Attached in one spline. Length of top/bottom lines and Z-shaped line were set very approxamately. Use Bend modifier to make spline be round. Then I’ve corrected length of Zshaped line according to texture. Move vertices of spline to change length.
    Spline should have some extra vertices for proper result with Bend modifier. More vertices – much softer shapes of rounded spline.
    As you can see on previous picture, top/bottom lines has less vertices than Z-shaped line. This is because these lines are temporary. I will delete it later, when don’t need it.
    Second and 3rd Z-shaped lines were done using same method.
    You can create most of sidewall text using Tahoma font. Lets see
    the example of creating text on sidewall.
    1. Create Text spline. Use Tahoma font. Select size of text approximately as on the photo. Put this Text between the top/bottom lines.
    2. Select spline with top/bottom and Z-shaped line. Attach this Text.
    3. Turn on Bend modifier and see the result:
    As you can see, placement and size of text doesn’t match the sidewall texture. Select spline again. Move vertices of spline (text part) to make better match with texture. I get this result as well:
    I couldn’t found some fonts for sidewall text. So I draw this text using common spline lines.
    Finally, I get this spline cage:
    We don’t need top/bottom lines now. Delete it:
    Spline cage almost finished. We need to make pattern inside the Z-shaped line now. Select spline and turn off Bend modifier.
    Create spline line inside the Z-shaped line:
    Make large amount of copies. I made 1000 copies. Then make mirror copy of these lines using Mirror tool.
    Edit placement of these lines. Delete extra lines. Put this lines “grille” into Z-shaped line.
    Copy this “grille” and put it inside the Z-shaped lines.
    Select spline with Z-shaped lines and attach all “grilles”. Turn on Bend modifier. Spline cage is done.
    Next step – match spline cage and sidewall.
    Use copy of part of tread (we made it before). Select spline cage with Z-shaped lines and apply FFD modifier. Put FFD between Bend spline object.
    Move FFD control points to match spline shape and sidewall.
    Turn on Bend modifier and enjoy the result.
    Some text that was drawn by splines (PZero and Pirelli logo some numbers of tyre) need to be matched using Move, Rotate tools…
    Last step – is creating «visible» sidewall for renderer. Turn on Enable In Renderer option in the Rendering section of spline menu (settings). Select type of lines – Radial, width ~ 0,5 … 2mm (width depends of text on sidewall), sides – 4. Sometimes you need to use Extrude modifier Amount = ~ 0,5 … 2mm (depends of text).
    Attachment 50971

    Thanks You for reading this tutorial.
    Hope it helps Click here to enlarge

    Download PDF version of this tutorial from:
    my website
    Attached Images
    • File Type: jpg 2.jpg (72.6 KB, 1560 views)
    • File Type: jpg 3.jpg (47.8 KB, 1618 views)
    • File Type: jpg 4.jpg (81.1 KB, 1616 views)
    • File Type: jpg 5.jpg (47.7 KB, 1827 views)
    • File Type: jpg 6.jpg (93.7 KB, 2196 views)
    • File Type: jpg 7.jpg (91.4 KB, 2245 views)
    • File Type: jpg 8.jpg (81.9 KB, 2031 views)
    • File Type: jpg 9.jpg (202.2 KB, 1811 views)
    • File Type: jpg 10.jpg (167.2 KB, 1775 views)
    • File Type: jpg 11.jpg (106.8 KB, 1878 views)
    • File Type: jpg 12.jpg (90.4 KB, 1848 views)
    • File Type: jpg 13.jpg (84.2 KB, 1608 views)
    • File Type: jpg 14.jpg (62.1 KB, 1452 views)
    • File Type: jpg 15.jpg (23.9 KB, 1319 views)
    • File Type: jpg 16.jpg (108.4 KB, 1319 views)
    • File Type: jpg 17.jpg (34.3 KB, 1171 views)
    • File Type: jpg 18.jpg (80.5 KB, 962 views)
    • File Type: jpg 19.jpg (33.7 KB, 1021 views)
    • File Type: jpg 20.jpg (113.1 KB, 1103 views)
    • File Type: jpg 21.jpg (111.0 KB, 1154 views)
    • File Type: jpg 22.jpg (76.8 KB, 1125 views)
    • File Type: jpg 23.jpg (72.7 KB, 1008 views)
    • File Type: jpg 24.jpg (32.6 KB, 887 views)
    • File Type: jpg 25.jpg (58.4 KB, 859 views)
    • File Type: jpg 26.jpg (92.8 KB, 981 views)
    • File Type: jpg 27.jpg (68.6 KB, 1061 views)
    • File Type: jpg 28.jpg (67.3 KB, 1149 views)
    • File Type: jpg 29.jpg (73.6 KB, 1066 views)
    • File Type: jpg 30.jpg (48.8 KB, 1498 views)
    • File Type: jpg 31.jpg (181.5 KB, 2318 views)
    • File Type: jpg 32.jpg (128.2 KB, 2433 views)


  2. #2
    CG Cars Senior Member
    Status : Offline
    Join Date: Apr 2006
    Posts: 6,957
    nice stuff smart, thanks for taking the time on it.

    regards,
    rodder


  3. #3
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: May 2007
    Location: Slovak republic
    Posts: 1,385
    Images: 15
    Click here to enlarge Originally Posted by rodderworld Click here to enlarge
    nice stuff smart, thanks for taking the time on it.

    regards,
    rodder
    agree with this guy Click here to enlarge
    BUY models Click here to enlarge
    WIP`s:
    BMW 5er f10 sedan
    Bmw e38
    Mercedes-Benz W 115
    - low rider
    Next WIP: Chevrolet Camaro 1982-6 /OR/ Bmw 6/


  4. #4
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,425
    Interesting approach... thanks for sharing.


  5. #5
    Moderator
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,384
    Images: 3
    nice to see this on the forum, thanks Kre Click here to enlargeClick here to enlarge
    ~P2STA~Click here to enlarge
    contacts:
    ICQ - 347506340
    MSN - p2sta@atlas.cz
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  6. #6
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2006
    Location: Tiraspol
    Posts: 1,507
    Images: 10
    Thanks guys. Glad you like my tutorial. And thanks for Sticky thread Click here to enlarge


  7. #7
    CG Cars Junior Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Sep 2008
    Location: Bulgaria
    Posts: 364
    This is very usefully thank sm@rt Click here to enlarge . But the link for the Tire sidewall map dont work Click here to enlarge


  8. #8
    Moderator
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,384
    Images: 3
    I edited the post, it should work now Click here to enlarge
    ~P2STA~Click here to enlarge
    contacts:
    ICQ - 347506340
    MSN - p2sta@atlas.cz
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  9. #9
    CG Cars Member
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Dec 2007
    Location: Chino, Ca
    Posts: 734
    great tutorial man thanks!


  10. #10
    CG Cars Member
    Status : Offline
    Join Date: Sep 2007
    Posts: 654
    Images: 4
    I just saw this tut right now. Thanks Sm@rt for sharing. I will try it on my next pair of tires (I have some brand new pair of Micheline Primacy waiting to be mounted in garage so maybe take some photos and try to model them Click here to enlarge)


  11. #11
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2006
    Location: Tiraspol
    Posts: 1,507
    Images: 10
    Thanks guys. I can share refs (photos and some pics that I found in the web) of this tyres, if somebody need it Click here to enlarge


  12. #12
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Mar 2008
    Location: Argentina, Buenos Aires
    Posts: 855
    Images: 7
    good tutorial boy Click here to enlarge ... thanks for sharing that Click here to enlarge

    Regards, saludos
    Qualt
    My WIP's
    -Mitsubishi Ra
    -Maserati Gran Turismo
    -Mercedes Benz 300sl

    My render tests

    My Images

    My Site (blog)Click here to enlarge (under construction)

    Check out my Videos Click here to enlarge !!!

    _______________________________


  13. #13
    CG Cars Member
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2006
    Location: Tiraspol
    Posts: 1,507
    Images: 10
    Reference pictures
    Attached Files


  14. #14
    CG Cars Junior Member
    Status : Offline
    Join Date: Jan 2009
    Posts: 1
    thank for it
    good way to make a quality tire


  15. #15
    CG Cars Member
    Status : Offline
    Join Date: Jun 2007
    Posts: 805
    Do you use your wire like this without a smoother (Turbo or MeshSmooth) on it? Or do you use smoothing groups? Because I found that my sidewalls especially looked very faceted, but then again I didn't start mine with a spline - I just started mine with a plane with many horizontal polies.


+ Reply to Thread
Page 1 of 4 1 2 3 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top