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Thread: BMW 3 Hartge

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  1. #16
    CG Cars Member
    Autodesk Studio Luxology Modo
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    ... this is a nice methode flam00! thanks for your description! Click here to enlarge ...so you are the official splinesnapper Click here to enlarge Click here to enlarge

    your door handle seems to look accurate, but i didnt check some refpics - so i will trust you that they are :buttrock:

    keep it goin!
    Tee
    xx
    the head is round for ideas not to stand in the corner. - (typneun)

    Luxology modo401 - Autodesk Automotive - Solidworks - Maxon Cinema4D R9.6 XL
    [ PROJECTS ]


  2. #17
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    tee, you should have checked with the ref. It shows that your door handle needs work.
    http://www.wallpapers.la/pictures/0/...lpaper-022.jpg
    check this image.
    You need to do it slower, but more accurate. Don't think that once it's in the advanced wip section it will stay here forever. ONce you get to advanced you need to improve your quality so that it will eventually (maybe) get to high end (that should be your motivation). THis is the whole point of having 3 sections: to make you wanna work harder and get there one day.


    http://automobile.2405.com/automobil..._ACS3_2405.jpg
    http://arabam.milliyet.com.tr/images...ning_3ser3.jpg
    Fix your logo, grille and headlights cuz those are off. And the rear (once you get to that part).


  3. #18
    CG Cars Junior Member
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    Ok theshaddix, i will spend more time to those détails...thanks...


  4. #19
    CG Cars Member
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  5. #20
    CG Cars Junior Member
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    very impressive !
    really clean wires and mesh , keep it going that way
    Murcielago is the Best car in the world .. :buttrock:

    My WIP`s : Murcielago


  6. #21
    CG Cars Junior Member
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    Hi there,

    Paps : Thank's for the ref pic...Click here to enlarge

    SWIPS : thanks man...

    so reworked the door handle...

    Click here to enlarge

    Click here to enlarge

    Bye...


  7. #22
    CG Cars Junior Member
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    hey as tee said, nice technique, but on the front are some differents to the reference, the grille : on each half are just 12 vertical strips not 13 and the width of those strips is too much, they have to be smaller. just small changes but
    it should be original i think.

    anyway nice model, please go on hope to see more soon, your door handles are looking much better now!
    cya dan


  8. #23
    CG Cars Junior Member
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    look at the response from theshadix on this post : http://www.cg-cars.com/forum/showthr...p?t=623&page=2

    I think you should do the same to correct what I circled in red ( I don't know if it's the same problem but i think so)...
    Attached Images


  9. #24
    CG Cars Junior Member
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    Hi all,

    Dan : Remake the front grill with the correct number of vertical's.

    Pafi : this is corrected ...

    So today's update, fist clay render of the whall car, dont care about the rims tose hare temporary (from my old M3)...

    Click here to enlarge

    Bye...


  10. #25
    CG Cars Member
    Autodesk Studio Luxology Modo
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    aight, looks good, except those things in the attachment Click here to enlarge

    ...your door handles seem to be to big, the carved edge on the side, where you have your hartge-logo is your own creation? cuz the hartge-3 doesnt have this (check refpics). Also take a look at the connection between b-pillar and the roof. your whole sideways body is too flat. also the rear fender should be more dynamic(also too flat). Ah, and take a look at the front problem i marked. those two edges have to be parallel.
    i marked all those points in the pic :chinese:

    keep it up! nice work anyway!
    Tee
    Attached Images
    xx
    the head is round for ideas not to stand in the corner. - (typneun)

    Luxology modo401 - Autodesk Automotive - Solidworks - Maxon Cinema4D R9.6 XL
    [ PROJECTS ]


  11. #26
    CG Cars Junior Member
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    Thank's Tee, i will sheck all those point's...
    For the front fender, no it's not my own creationn here the pic...

    Click here to enlarge

    bye...


  12. #27
    CG Cars Member
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    Click here to enlarge ah, yes ure right, there are two different versions Click here to enlarge sorry :buttrock:
    xx
    the head is round for ideas not to stand in the corner. - (typneun)

    Luxology modo401 - Autodesk Automotive - Solidworks - Maxon Cinema4D R9.6 XL
    [ PROJECTS ]


  13. #28
    CG Cars Member
    Autodesk Maya Mental Ray
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    great model man it looks clean and nice. but a V10 engineClick here to enlarge wow thats a beast of a car. im still in shock...............cant wait to see some paint on there.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  14. #29
    Head of CGCars
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
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    Do you model the original hartge rims of that photo?
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3


  15. #30
    CG Cars Junior Member
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    what kind of shader do i need to render clay renders like that in maya 6.5? Is there a special shader? Ive tried using a lambert with FG on and it never looks like that.


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