tee, you should have checked with the ref. It shows that your door handle needs work. http://www.wallpapers.la/pictures/0/...lpaper-022.jpg
check this image.
You need to do it slower, but more accurate. Don't think that once it's in the advanced wip section it will stay here forever. ONce you get to advanced you need to improve your quality so that it will eventually (maybe) get to high end (that should be your motivation). THis is the whole point of having 3 sections: to make you wanna work harder and get there one day.
hey as tee said, nice technique, but on the front are some differents to the reference, the grille : on each half are just 12 vertical strips not 13 and the width of those strips is too much, they have to be smaller. just small changes but
it should be original i think.
anyway nice model, please go on hope to see more soon, your door handles are looking much better now!
cya dan
aight, looks good, except those things in the attachment
...your door handles seem to be to big, the carved edge on the side, where you have your hartge-logo is your own creation? cuz the hartge-3 doesnt have this (check refpics). Also take a look at the connection between b-pillar and the roof. your whole sideways body is too flat. also the rear fender should be more dynamic(also too flat). Ah, and take a look at the front problem i marked. those two edges have to be parallel.
i marked all those points in the pic :chinese:
keep it up! nice work anyway!
Tee
xx
the head is round for ideas not to stand in the corner. - (typneun)
great model man it looks clean and nice. but a V10 engine wow thats a beast of a car. im still in shock...............cant wait to see some paint on there.
what kind of shader do i need to render clay renders like that in maya 6.5? Is there a special shader? Ive tried using a lambert with FG on and it never looks like that.