With the "Car Paint Material(mr)" and the "ProMaterials: Metallic Paint" Materials we have access to metallic flakes. I guess those flakes are done with some sort of procedural map. I had an Idea where i wanted to use those kind of flakes in the specular slot of letīs say an A&D mat. Basically that could even work but i canīt find anything to unhide this flakes shader. I found an entry in the "adsk_Mtl_MetallicPaint.mi" which looks something like that:
that somehow ensures me that there has to be some sort of flake shader which can be unlocked.Code:# Flakes #------------------------------------- shader "flakes" "mi_bump_flakes" ( "flake_scale" = interface "f.flake_scale", "flake_strength" 0.8, "flake_density" 0.5 )
So the question is:
Is there a way to unhide and use that flakes shader?
Cheers













