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  1. #1
    CG Cars Junior Member
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    Mitsubishi Lancer Evolution

    hello boys i am back with a new project
    Mitsubishi Lancer Evolution
    my plan for this portfolio car is to make it look next gen, using about 30-40k tris for exterior and about 20k for interior
    here are first wip images, cars is now at about 11k tris
    Attached Images
    my online portfolio: www.revelli.wz.cz


  2. #2
    Moderator
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
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    Join Date: Aug 2006
    Location: Czech Republic
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    hi man, imo its very good start Click here to enlarge
    ~P2STA~Click here to enlarge
    contacts:
    ICQ - 347506340
    MSN - p2sta@atlas.cz
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  3. #3
    CG Cars Senior Member
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    wow. nothing to crit here.

    regards,
    rodder


  4. #4
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    true, true


  5. #5
    CG Cars Junior Member
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    looking good so far...


  6. #6
    CG Cars Junior Member
    Autodesk 3D Studio Max
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    Great start! Care to show us some unsmoothed wire?


  7. #7
    CG Cars Senior Member
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    @turbopok: it's in the first post.

    regards,
    rodder


  8. #8
    CG Cars Junior Member
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    rodder: Oops my fault. I was viewing this thread just now in school on my friend's ipod touch and couldn't really see if the edges of some parts were smooth.. But I saw that the mesh was rather dense so I assumed that it was rendered with meshsmooth on. Sorry!Click here to enlarge


  9. #9
    CG Cars Member
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    very smooth man! looks good!


  10. #10
    CG Cars Junior Member
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    thanks guys for your replies, here is an update :o:
    Click here to enlarge
    Click here to enlarge
    Click here to enlarge
    Click here to enlarge
    my online portfolio: www.revelli.wz.cz


  11. #11
    CG Cars Member
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    This model looks very nice. Try to make some renders with specular material Click here to enlarge


  12. #12
    CG Cars Member
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    hi man your model looks very clean,
    i know that this picture is from the first post, but i marked some things that looked strange to me, maybe they could cause little bumps on the reflections.....

    Regards, saludos
    Qualt
    Attached Images
    My WIP's
    -Mitsubishi Ra
    -Maserati Gran Turismo
    -Mercedes Benz 300sl

    My render tests

    My Images

    My Site (blog)Click here to enlarge (under construction)

    Check out my Videos Click here to enlarge !!!

    _______________________________


  13. #13
    CG Cars Junior Member
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    There's some very nice mesh flow and the car looks accurate but I'd be careful with your poly count and usage.

    You're modelling to the higher end of poly counts in games, which is fine, a good thing to do to show off your skills. But your mesh is very dense in some areas where if you used half the polys it would not be noticed and they could be then used elsewhere.

    The most obvious area of an overly dense mesh is the bonnet, taking out almost every second loop would not effect the shape a great deal and would make it much easier to get a smooth result. The same for your windscreen, roof and presummably the boot.

    By the time you start adding shut lines, your poly count could rocket up. Are you intending to model removable panels? have you thought of the polys you'll be using on the inside surfaces of the bumpers, etc.?

    Sorry if I sound patronising, or negative. Your modelling is really very nice, it could just do with a little optimising.


  14. #14
    CG Cars Junior Member
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    hey there, thanks for your comments
    to PeteRef: you are right about those places with optimization, i would definitely remove some polyrows on hood and for sure on back window
    i do not plan to build detachable bumpers, or damage models
    but maybe a few versions of hoods, bumpers and all that tuning things
    i do not think that 25k of tris is that much for exterior in this days next gen games
    200.000 tris for a car in Gran Turismo 5, about 80k for a car in PGR3 Click here to enlarge
    hopefully i will finish exterior modelling in 27.9.
    my online portfolio: www.revelli.wz.cz


  15. #15
    CG Cars Junior Member
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    25k for exterior is fine, a good target. It's more the fact that the little details you may still add, could raise your total quicker than you think, but if you still have some optimising to do, then there's no real problem.

    Keep up the good work.

    PS. GT5 Prologue's 200k cars are really the limit at the moment and even they are rarely actually seen on screen. They use a lot of LOD's and they come in very quickly, the rear view mirrors can be quite shocking at times.


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