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  1. #1
    CG Cars Junior Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    fixing uv's without unwrapping

    Is there way I can fix these uv's without unwrapping my object, notice how the seam is just going crazy.I realize this may be an idiotic question, it's just I have over 500 objects in this scene that I have to fix the uv's on and not a lot of time, so I just had my fingers crossed that there may be one. Thanks for any help
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  2. #2
    Banned
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    donīt know much about max uv apliement or unfolding. but i maya i would sew the shells of the uv map and unfold it that with special areas pinned.

    greetz


  3. #3
    CG Cars Junior Member
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    Thanks Lookdown


  4. #4
    CGCars Pro Member
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    Well why would you want to unwrap painted parts anyways ? Having an Unwrap with pelting usually works pretty nice and quick before turbosmoothing tho.

    Regards,
    Thorsten


  5. #5
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by instinct-vfx Click here to enlarge
    Well why would you want to unwrap painted parts anyways ? Having an Unwrap with pelting usually works pretty nice and quick before turbosmoothing tho.

    Regards,
    Thorsten

    Not my call, This is what was asked of me from the client. I can't even show the whole car until Oct. where it will be seen at some Paris car show convention and at the Geneva car show convention. Which is driving me crazy


  6. #6
    CG Cars Junior Member
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    You should be very happy with that! Paris, Geneva and Frankfurt car shows are the biggest in Europe! Usually everyone of them has above 1 million visitors. I wish I have a client like yours is :$:


  7. #7
    CG Cars Junior Member
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    Thanks Coyote, yeah don't get me wrong I'm very happy to have this client, I got really lucky getting them. I just wish I could show the cars before Oct.


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