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  1. #151
    CG Cars Member
    Ravens's Avatar
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    Oh holy spirit TRK

    Long time no see.
    All those green, blue line's,
    It's hard to control them,
    It's hard to master them.
    Seems like it's no deal for u, a TT concept here, a Clio RS there another one overthere.


    You'r my god, you'r the god.

    Forgive us for being so noob, Forgive us for being slow-learning, Forgive me that i didnt prayed last week.

    AMEN



  2. #152
    CG Cars Junior Member
    clix101's Avatar
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    lol, now that! is dedication great work on the clio


  3. #153
    CG Cars Junior Member
    Wyatt Turner's Avatar
    Rhinoceros Autodesk 3D Studio Max
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    very nice bro, can't wait to see how she turns out.
    y@

    _____________________

    My Automotive Design Page
    http://eighthdecay.deviantart.com/


  4. #154
    Moderator
    The Rain Knight's Avatar
    Autodesk Studio Autodesk 3D Studio Max Chaosgroup V-Ray
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    thx for kind comments guys....

    the mini tutorial (concerning facets in lights parabolas) is in progress, and will be finished tomorrow (only !) cos i'm improving the technic while doing it
    Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





  5. #155
    CG Cars Junior Member
    masterjost's Avatar
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    i think the problem is that most people only look at glossy renders and this one concentrates on modeling first.
    cant wait until modelling is finished and we have the first testrenders here.
    but for modelling its at a minimum 5 stars. a shame that there is not the chance to give u 10 for your work rain :buttrock:


  6. #156
    Moderator
    The Rain Knight's Avatar
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    ok and here is the mini tutorial on facetting parabolas...

    http://cg-cars.com/forum/showthread.php?t=2574

    enjoy
    Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





  7. #157
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    Sotman's Avatar
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    Quote Originally Posted by The Rain Knight
    ok and here is the mini tutorial on facetting parabolas...

    http://cg-cars.com/forum/showthread.php?t=2574

    enjoy

    great work TRK..... :buttrock: :buttrock:
    thx 4 the tut!


  8. #158
    Moderator
    The Rain Knight's Avatar
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    so here is the fun... an half hour to do this....damn crazy
    Attached Images
    Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





  9. #159
    CG Cars Member
    younglion's Avatar
    Autodesk Maya Mental Ray
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    Location: kitchener
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    nice work man and a great tutorial also i just wanted to ask one question. how different are the nurbs tool in alias studio compared with maya?
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  10. #160
    Moderator
    The Rain Knight's Avatar
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    they are basically the same in both Alias product, but depending of the versions you may have...

    ok and here is my rear light....something to build above the light (small bump lines) and it will almost be ok....for filleting
    Attached Images
    Trk-Design.com
    Audi TT 2005 Rhino Tutorial : [ french ][ english ]
    Work in Progress : [ AST Bugatti Lemans ][ AST S5 Sportback ]





  11. #161
    CG Cars Junior Member
    acolonna's Avatar
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    hey dude, how bout filletting the mirrors? :scream:

    I've downloaded a few PDF's on AST, one of which is about technical surfacing.
    I understand it's about the surface engineers job: starting from reference data (in that case X-sections), it goes into the process of building G2 surface set close enough to the original data to be unable to see any gap.

    I'm learning that it's all about the CV's... two curves, two surfaces... G2, or G3 continuity can fail because of a spoiled CV that misbehaves ever so slightly!


    What the hell..
    But finally surface modelling is a little less obscure to me!

    I'm surelly not at your level tho :buttrock:
    Apple MacBook Pro Aluminum (17" WUXGA, 2.5Ghz, 4GB, nVidia GeForce 8600 GT)
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  12. #162
    CG Cars Junior Member
    MAXXX's Avatar
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    to The Rain Knight:
    could you explain how you made that bumped reflector?


  13. #163
    CG Cars Junior Member
    acolonna's Avatar
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    MAXX, if you give a closer look at the thread, you will see a link to a tutorial that Rain Knight has made to illustrate the way he built the faceted mirrors.

    Apple MacBook Pro Aluminum (17" WUXGA, 2.5Ghz, 4GB, nVidia GeForce 8600 GT)
    HP nw8240 (15" WUXGA, 2.13Ghz, 2GB, Ati FireGL v5000)
    Wacom Cintiq 12WX (XGA)
    3Dconnexion SpaceNavigator


  14. #164
    CG Cars Junior Member
    MAXXX's Avatar
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    well as for the reflector now it's clear=)
    But I've got another question. The Rain Knight could you explain how to make the connection between surfaces 1 and 2 with G2 continuity? Or please show those surfaces in original view without trimming.


  15. #165
    mechatronz
    Guest
    mechatronz's Avatar
    GOOD QUESTION....
    How did u make that surface 2 TRK? It s a five sided surface.
    Is that a trim, or a n-sided bitch?

    Regards !


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