very nice tutorial. you could just as easily model the tire sidewall that way as make it into a bump map.
regards,
rodder
I agree with Rodder... Modeling sidewall and place it on surface of tire sidewall would make better render result than adding a bump map. Not only that, it'd quick up render speed, less hassle with all of lights since bump map requires it.
Domino-- While back ago, I did exact same way as you do... except for rendering it at 800x800... If I were you I d go for 2000x2000 or more.. Large size bump image makes better bump result. But good tuts anyway (Thumbs up)
I agree with Rodder... Modeling sidewall and place it on surface of tire sidewall would make better render result than adding a bump map. Not only that, it'd quick up render speed, less hassle with all of lights since bump map requires it.
Domino-- While back ago, I did exact same way as you do... except for rendering it at 800x800... If I were you I d go for 2000x2000 or more.. Large size bump image makes better bump result. But good tuts anyway (Thumbs up)
Hi
this 800x800 is just a sample (better results are coming with bigger resolution and AA settings of course), I can post bigger if anybody wants
and what about Modeling sidewall and place it on surface, the question is how to place correctly on surface, IMO there is ShapeMerge I think, correct me if wrong
//edit: yeah and here is 3000x3000
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