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  1. #1
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Apr 2007
    Posts: 2

    Super-Sampling VRay 1.5 help

    Hello everyone this is my first post here but I need help with something. I'm a new VRay user so this maybe an easy fix or not.

    When using the standard scanline render with Max9, you increase the super-sampling and that gets rid of it.

    I'm not sure what exactly it's called in VRay but when viewing textures at extreme angles I get this blurring of the textures effect, so how do I get it to render without it?

    Click here to enlarge


  2. #2
    CG Cars Senior Member
    Status : Offline
    Join Date: Apr 2006
    Posts: 6,957
    you can crank up all sorts of settings in vray. look around cuz i'm not sure which one converts (not literally but wtv) from scanline since i never use it.

    regards,
    rodder


  3. #3
    CGCars Pro Member
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Posts: 344
    You should turn down the blur amount in the bitmap map and turn it to summed area. For some stuff it's even best to set filtering type to none.

    Kind Regards,
    Thorsten


  4. #4
    CG Cars Junior Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Apr 2007
    Posts: 2
    Awesome! Click here to enlarge turns out it was a pretty simple solution, although render time seemed to increase slightly but I'll live with that. Thanks for your help instinct-vfx, here's the render now:

    Click here to enlarge


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