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  1. #1
    Head of CGCars
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
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    Featured: Leather stitching (Rhino and 3dsmax) by ORB

    Click here to enlarge
    Here's a tutorial for the leather stitching.

    Here's the textures u need:

    Click here to enlarge

    Click here to enlarge

    STEP 1


    I made a simple model for this.. Lofted a couple of surfaces and created a sweep2-surface for the part where the stitches will be. The stitch surface needs to be a separate surface in order to change it's material id in max..

    Click here to enlarge


    STEP 2


    When you've imported your model in to max, select the stitch surface and change the mat ID to 2. Then open your material editor and assign a multi/sub-object material to it. For the first slot select a standard material. Phong, glossiness 30, soften 1. Then go back to the root of the multi/sub-object material and copy it to the second slot. (you can reduce the number of mats to 2) The basic idea is that the materials have the same look and the stitches are just composited on top of it..

    Click here to enlarge

    STEP 3


    Now we're gonna do the leather.. Go to the first material and select a leather bitmap for the diffuse.. rename it, so you find it later on.. Set the map channel to 2. (you can also check the "alpha rgb from rgb intensity" from the output rollout)

    Click here to enlarge

    STEP 4

    Instanciate the diffuse leather map to all the slots (see pic below)

    Click here to enlarge

    STEP 5

    Now go to the second material and we're gonna do some stitching.. Go to the diffuse slot and select a composite map. Set the number to 2 and click on the first slot. From material/map browser check the browse from selected and select the leather map from the first material.. Check the instanced and click OK.

    Click here to enlarge

    STEP 6

    Go back one step to the composite map and for the second slot choose mask. For the masks map slot select the stitch texture and press the button so you can see it in the viewport..

    Click here to enlarge

    STEP 7

    Now go to the editable mesh and while you have the stitch surface selected, choose UVW Xform from the drop down menu..

    Click here to enlarge

    STEP 8

    Press F3 to get shaded view and now you should see the stitching.. The texture is probably misplaced and you need to tweak the U and V tile to get it correctly.. When you're finished collapse the UVW Xform map to the mesh.. And apply a UVW Map modifier to the whole mesh. Put the map channel to 2 and you should see the base leather texture on the whole object.

    Click here to enlarge

    Click here to enlarge

    STEP 9

    We're almost done. Go back to the material editor and to the stitch mask. Select the black-n-white mask texture for the stitches.
    Now go to the maps rollout and instanciate the composite map to the other slots.. Now that everything is instanced with each other you can easily modify the material without changing things one-by-one.

    Click here to enlarge

    Click here to enlarge

    For the final touch add blurred reflections and remember to instanciate it to both materials.. Here's what it should look like:

    Click here to enlarge

    To enhance it, i raised the RGB and the bump level of the stitch texture and blurred the stitch mask a bit.. and made it tan (below)

    Click here to enlarge

    Well that should do it. Hope it's through enough and not too hard to follow.. If i'm forgettin something and you have problems, please ask.
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3


  2. #2
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Wow look good.... Thanks for tut..

    P.S. Where did you get that leather.jpg? wouldn't you mind sharing it with me?
    Finished Work - Aston Martn DBS


  3. #3
    CG Cars Member
    Autodesk Studio Luxology Modo
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    ...it should be in the max texture database, isn't it? Click here to enlarge
    xx
    the head is round for ideas not to stand in the corner. - (typneun)

    Luxology modo401 - Autodesk Automotive - Solidworks - Maxon Cinema4D R9.6 XL
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  4. #4
    CG Cars Member
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    A BIG thanks to Mr. Orb Click here to enlarge :buttrock:

    VERY nice.

    Looks easier to make the seat in Rhino ... might have to try it.

    Dave
    DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials


  5. #5
    CG Cars Junior Member
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    thanks for the inspiration. What you presented is a good concept and should be easy to adapt it in other apth.

    thanks..


  6. #6
    CG Cars Junior Member
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    Awesome results on a flat plane. But when I try and do it on more of an irregular shape I cant get the stitches to line up properly. Anyone got any suggestions?


  7. #7
    CG Cars Junior Member
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    Excellent tutorial, that worked like a charm Click here to enlarge And I though that the best way would be to make stitches with splines Click here to enlarge

    Thanks!

    @Steve: you need to adjust the UV values, otherwise it won't look right.


  8. #8
    CG Cars Junior Member
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    Really useful tutorial.

    After some tries, I found the faster way to do that only using lightwave.

    Maibe I'll release a tutorial as soon as I can.

    Thanks!
    Alan
    Alan Guerzoni - 3D car modeler & GranTurismo photographer

    Visit my website:
    Alan Guerzoni website

    Current cg project:
    1970 Ferrari 512s "coda lunga" (longtail) (it's the car in my avatar!)


  9. #9
    CG Cars Junior Member
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    Just experimented with this tutorial. It's a bit of a pain to UV map the stiching into the right place, but in the end the results are well worth it. Fabulous.
    Attached Images


  10. #10
    CG Cars Junior Member
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    Just wanted to say thanks to the creater of the tutorial, ORB. Man, this is the kind of inspiration and knowledge I needed to continue my car interior. I'll show my work else where now Click here to enlarge
    Attached Images


  11. #11
    CG Cars Junior Member
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    Please re-upload pictures.


  12. #12
    Banned
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    .................updated................


  13. #13
    CG Cars Junior Member
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    Please reupload pictures. Would be usefull for all visitors.
    www.mackevision.de
    "Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)


  14. #14
    CG Cars Member
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    Click here to enlarge Originally Posted by kosso_olli Click here to enlarge
    Please reupload pictures. Would be usefull for all visitors.
    Element, it is possible? Click here to enlarge
    Finished
    BMW M5 F10
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  15. #15
    CG Cars Junior Member
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    Please. I was looking for a tutorial such that too. Modeling stitches is a pain!


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