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Thread: Ferrari Killer

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  1. #1
    CG Cars Junior Member
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    Ferrari Killer

    I just want to design a supercar that better than existing cars like Enzo, Veyron, Diablo etc. C&C welcome.
    Attached Images


  2. #2
    CG Cars Member
    Autodesk Maya Mental Ray
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    i thought you already had a thread for this car, anyways the renders need some AA.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  3. #3
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    The Rims are very Nice but the Breaks are not so good, I can't see the Brakecaliber and the holes in the Brake Disc are so big...The Carbody are great Click here to enlarge


  4. #4
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    Click here to enlarge Originally Posted by younglion
    i thought you already had a thread for this car, anyways the renders need some AA.
    yes, the car finish already and I want to move the car from WIP to exterior prototype design forum.


  5. #5
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    younglion:
    I think that sharps are not The AA issue, but jpg compression artifact, that is more visible on red color, especially when red meets black. :]

    _regards_
    my finished car: http://www.cg-cars.com/forum/showthread.php?t=3148
    my animation: http://www.cg-cars.com/forum/gallery...php?i=1794&c=6
    my homepage: maciejsuder.com
    _________________
    I'm such a noob
    forgive me my english - I am an ignoramus


  6. #6
    CG Cars Junior Member
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    Very Cool Man!! It's a shame that you don't do it at higher resolution...

    Bye


  7. #7
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    Wow, just an awesome nice concept car, but maybe your brakedisk need to have more holes and also you should improve your rendering, especially the carpaint. In my opinion it is a way too reflective at the moment.


  8. #8
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by Checker2k3
    Wow, just an awesome nice concept car, but maybe your brakedisk need to have more holes and also you should improve your rendering, especially the carpaint. In my opinion it is a way too reflective at the moment.
    Here my last rendering, just a test. I am going to do some more details for both environment and the car. Now, i just concentrate to the car paint, reflections, etc.
    Click here to enlarge


  9. #9
    CG Cars Junior Member
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    good job, u have some innovative design details (i like the A-pillar touchdown) - however please note, in order to create a more convincing supercar look I think u need more meat on the tires (ie more rubber - the buggati veryon i think needs a tire change ever time it maxes out - speed)


  10. #10
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    no offense but why is a car in doors. It may sound stupid but lets say I modeled a car and put it in a scene at the bottom of an empty pool. Ok why would a BMW be at the bottom of a pool. Its a scene render but it makes no sense. its very good.


  11. #11
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by dbKenn
    no offense but why is a car in doors. It may sound stupid but lets say I modeled a car and put it in a scene at the bottom of an empty pool. Ok why would a BMW be at the bottom of a pool. Its a scene render but it makes no sense. its very good.
    I get the idea from Acura design studio.
    I want to learn rendering for car and interior/architectural object at the same time. I have no problem with modeling, however, when come to rendering: confusing.
    Anyway, thanks your C&C.
    Here another rendering.

    Click here to enlarge


  12. #12
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    another rendering.
    still need some more details for car interior.
    Click here to enlarge
    Click here to enlarge


  13. #13
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    your architectural shaders and lighting are amazing...:buttrock:
    still some things to do till it'll become a real photo... :P


  14. #14
    CG Cars Junior Member
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    another rendering
    Attached Images


  15. #15
    CG Cars Junior Member
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    model looks great and the scene is decent
    over all the renders are ok but i feel that
    it needs alot of work, rendering is a science
    and alot of what makes a render different from
    each other is the different principles and technic
    that are used in that render. your using vray correct?
    alot of what can help make your render more convincing
    is the materials, the lighting is fine but the materials
    really make or break the render. especially the paint
    material. though it is all very simple it takes time and
    mostly trial and error to get the materials where you
    want it in your scene. especially with your lighting.
    direct illumination is the easiest in my opinion
    to make photo real. with alittle bit of work and
    alot of trial and error im sure you will have an
    amazing render.

    material wise i really hope you change the paint
    material and improve everything else. id love to
    help i love the model and the design is amazing
    vray is pretty easy to manage, not to much learning
    is needed just abit of understanding and common
    knowledge.

    good luck
    "on hold"
    07 Lancer


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