younglion:
I think that sharps are not The AA issue, but jpg compression artifact, that is more visible on red color, especially when red meets black. :]
Wow, just an awesome nice concept car, but maybe your brakedisk need to have more holes and also you should improve your rendering, especially the carpaint. In my opinion it is a way too reflective at the moment.
Wow, just an awesome nice concept car, but maybe your brakedisk need to have more holes and also you should improve your rendering, especially the carpaint. In my opinion it is a way too reflective at the moment.
Here my last rendering, just a test. I am going to do some more details for both environment and the car. Now, i just concentrate to the car paint, reflections, etc.
good job, u have some innovative design details (i like the A-pillar touchdown) - however please note, in order to create a more convincing supercar look I think u need more meat on the tires (ie more rubber - the buggati veryon i think needs a tire change ever time it maxes out - speed)
no offense but why is a car in doors. It may sound stupid but lets say I modeled a car and put it in a scene at the bottom of an empty pool. Ok why would a BMW be at the bottom of a pool. Its a scene render but it makes no sense. its very good.
no offense but why is a car in doors. It may sound stupid but lets say I modeled a car and put it in a scene at the bottom of an empty pool. Ok why would a BMW be at the bottom of a pool. Its a scene render but it makes no sense. its very good.
I get the idea from Acura design studio.
I want to learn rendering for car and interior/architectural object at the same time. I have no problem with modeling, however, when come to rendering: confusing.
Anyway, thanks your C&C.
Here another rendering.
model looks great and the scene is decent
over all the renders are ok but i feel that
it needs alot of work, rendering is a science
and alot of what makes a render different from
each other is the different principles and technic
that are used in that render. your using vray correct?
alot of what can help make your render more convincing
is the materials, the lighting is fine but the materials
really make or break the render. especially the paint
material. though it is all very simple it takes time and
mostly trial and error to get the materials where you
want it in your scene. especially with your lighting.
direct illumination is the easiest in my opinion
to make photo real. with alittle bit of work and
alot of trial and error im sure you will have an
amazing render.
material wise i really hope you change the paint
material and improve everything else. id love to
help i love the model and the design is amazing
vray is pretty easy to manage, not to much learning
is needed just abit of understanding and common
knowledge.