www.mackevision.de
"Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)
the prob with the headlights ist that i can do the just by photos. the blueprints i need to use, show the other version with the boring small lights.
so they are shurly off :banghead:
The rear end of the car is very hot. Like it very much.
www.mackevision.de
"Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)
eyelights still look a bit big Oo), but now also wheels got become
very fat 1!
this car looks like a truck now haha, do some lathe tyres very fast (same
size as the real ones), i think having real wheels gives a lot of help
when calculating proportions
@bb: sry but what is the differenc @ an object, that is used as placeholder, if itīs polygons or a nurb? i donīt get it
in my op thery re jus to fast. donīt know whats to do with the objekt type. :o:
I wasnt telling you to use lathe nurb or polygon, just to make the front
rubber wheel size same as real one (and rims too), and rear wheel
right size both rim and tyre, no need make a complex tire with thread,
just right size, so you can have a better understanding in proportions,
for example, you say in ur ref pics "headlights are high 3/4 of a front wheel"
etc
www.mackevision.de
"Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)
very good mesh and a lovely environement.
nice concept too, except for the exhausts.they're too long.the rear bumper looks like ford GT. a rear that imporoves aerodinamics but those long exhausts, breaks it all...
Only the mat differs a bit, but it will be changed in the upcomong studio render.
www.mackevision.de
"Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)