header
Page 3 of 45 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 31 to 45 of 666
Share this Thread!
  1. #31
    CG Cars Junior Member
    Status : Offline
    Join Date: Feb 2006
    Posts: 263
    Another preview render. Closed car will follow.
    Attached Images
    www.mackevision.de
    "Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)


  2. #32
    Banned
    Status : Offline
    Join Date: Jul 2005
    Posts: 1,314
    Images: 1
    some update by me, too Click here to enlarge

    did some details on the back and some bodywork overall. still loads to do ^^

    c&c wellcome
    Attached Images


  3. #33
    CG Cars Member
    Status : Offline
    Join Date: Mar 2006
    Posts: 746
    i like how the terrain tiles over and over and over Click here to enlarge

    The car shaders & textures arent final i suppose, the headlights
    seem a bit too big, but maybe they are right, need wheels to compare
    lights imo Click here to enlarge

    -BB-


  4. #34
    Banned
    Status : Offline
    Join Date: Jul 2005
    Posts: 1,314
    Images: 1
    @bb: agree in all parts Click here to enlarge

    the prob with the headlights ist that i can do the just by photos. the blueprints i need to use, show the other version with the boring small lights.
    so they are shurly off :banghead:

    some update

    c&c wellcome
    Attached Images


  5. #35
    CG Cars Junior Member
    Status : Offline
    Join Date: Feb 2006
    Posts: 263
    The rear end of the car is very hot. Like it very much.
    www.mackevision.de
    "Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)


  6. #36
    Banned
    Status : Offline
    Join Date: Jul 2005
    Posts: 1,314
    Images: 1
    thx. mate Click here to enlarge

    when will i see an update with the new model by u? Click here to enlarge


  7. #37
    CG Cars Member
    Status : Offline
    Join Date: Mar 2006
    Posts: 746
    eyelights still look a bit big Oo), but now also wheels got become
    very fat 1!

    this car looks like a truck now haha, do some lathe tyres very fast (same
    size as the real ones), i think having real wheels gives a lot of help
    when calculating proportions

    -BB-


  8. #38
    Banned
    Status : Offline
    Join Date: Jul 2005
    Posts: 1,314
    Images: 1
    @bb: sry but what is the differenc @ an object, that is used as placeholder, if itīs polygons or a nurb? i donīt get it
    in my op thery re jus to fast. donīt know whats to do with the objekt type. Click here to enlarge :o:


  9. #39
    CG Cars Member
    Status : Offline
    Join Date: Mar 2006
    Posts: 746
    nono you misunderstood me o:

    I wasnt telling you to use lathe nurb or polygon, just to make the front
    rubber wheel size same as real one (and rims too), and rear wheel
    right size both rim and tyre, no need make a complex tire with thread,
    just right size, so you can have a better understanding in proportions,
    for example, you say in ur ref pics "headlights are high 3/4 of a front wheel"
    etc Click here to enlarge

    -BB-


  10. #40
    Banned
    Status : Offline
    Join Date: Jul 2005
    Posts: 1,314
    Images: 1
    all right. now it was understandable. sry. my eng is not perfect Click here to enlarge


  11. #41
    CG Cars Junior Member
    Status : Offline
    Join Date: Feb 2006
    Posts: 263
    Update comes this week I hope. Just wait a bit.
    www.mackevision.de
    "Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)


  12. #42
    CG Cars Member
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2006
    Location: kitchener
    Posts: 2,464
    Images: 3
    the car is coming along nicely.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  13. #43
    Banned
    Status : Offline
    Join Date: Jul 2005
    Posts: 1,314
    Images: 1
    thx Click here to enlarge

    some little more up. but the last by me for the next days. back @ work tomorrow Click here to enlarge

    c&c wellcome
    Attached Images


  14. #44
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2006
    Location: Leeds, UK
    Posts: 3,845
    Images: 1
    very good mesh and a lovely environement.
    nice concept too, except for the exhausts.they're too long.the rear bumper looks like ford GT. a rear that imporoves aerodinamics but those long exhausts, breaks it all...


  15. #45
    CG Cars Junior Member
    Status : Offline
    Join Date: Feb 2006
    Posts: 263
    The exhaust is exactly where it should be according to the references:
    http://img223.imageshack.us/my.php?image=14ih6.jpg

    Only the mat differs a bit, but it will be changed in the upcomong studio render.
    www.mackevision.de
    "Adding power makes you faster on the straights. Subtracting weight makes you faster everywhere." Colin Chapman (founder of Lotus car company)


Closed Thread
Page 3 of 45 FirstFirst 1 2 3 4 5 13 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top