I am making a quick and simple Tutorial outlining one method to create tyres in 3DS Max. It will be in 3 parts:
1. Creation of basic Tyre Tread Blocks (repeatable pattern)
2. Creation of a strip of these blocks, bending into main Tyre
3. Quick but effective texturing methods
i still cant really get it to work, smoothing gropus is just like basically
applying a nurms smoother to all the wheel with 0 iterations, thats what
it does eh.
Plus, it crashed about 8738479347987 times, this thing is driving me sick.
You are only selecting a few polys and then saying that all these polys are all on the same smoothing group. Which means that any edges between these polys are smooth, BUT sharp if the neighbour is NOT in the same smoothing group.
Look, create a sphere. Make it an editable poly. Select all the faces/polygons and look at the smoothing groups. It will have one only selected. De-select it.
What happens ? - you see all the faces of the sphere - it is unsmoothed.
Select a few faces of your sphere, click on a smoothing group button (say 1). and you can see that they are all now part of a smooth surface.
Select some more (other) polys and add them to smoothing group 2. Now you have 2 different smoothed areas.
See the included screenshots
Should I add this to my tutorial ?
Dave
DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials
I dont know, either ways, this is what i get with smoothing groups (yes
i think i assigned them correctly).
Is this the result i should have? because quite frankly, it seems chubby,
i tought i could have clean cruves on the rubber blocks on the wheel, this
way i just get as much "standard-non smoothed" curves as the verticles
i use making the rubber blocks.
That will be fine. Trust me when you have that repeated 20 times and with the right texture it will look good. You've put more detail in than I did, so it should actually turn out better.
Make sure you taper the blocks to the outside edge of the tyre... the ones that will smooth into the tyre sidewall - and add those extra edges I mention.
The main reason for using smoothing groups is to get flat areas for the tread blocks and smoothish bevels to catch the light.
Dave
DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials
I still cant really figure out bend properly (i cant figure out where the center
is supposed to be, if i align it with the "supposed" wheel pivot, the wheel
gets huge and distorted).
Either ways, i want my tread to look proper, but im having awful results,
see attachments, am i doing something wrong? i really am clueless.
I found a way to fix it, made the tyre block and the upper rubber blocks
a single smoothing group (because they're sort of attached, afterall),
and kept as a second smoothing group the sides.