header
Page 1 of 3 1 2 3 LastLast
Results 1 to 15 of 35
Share this Thread!
  1. #1
    CG Cars Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 1,990

    Tyre Tutorial 3DS Max

    Hi Guys,

    I am making a quick and simple Tutorial outlining one method to create tyres in 3DS Max. It will be in 3 parts:

    1. Creation of basic Tyre Tread Blocks (repeatable pattern)
    2. Creation of a strip of these blocks, bending into main Tyre
    3. Quick but effective texturing methods


    Part 1 is online : http://www.dmmultimedia.com/3dtips_09.htm

    Click here to enlarge

    More soon ....

    Dave
    DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials


  2. #2
    CG Cars Junior Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 93
    Hey Dave,

    Just wanted to thank you for the wonderful tutorials, they are excellent! and helped me out a lot.

    Hope to see more!

    Cheers.


  3. #3
    CG Cars Member
    Status : Offline
    Join Date: Aug 2005
    Posts: 668
    thanks Dave. Always appreciate it.


  4. #4
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2006
    Location: Leeds, UK
    Posts: 3,845
    Images: 1
    thank's very much...Click here to enlarge


  5. #5
    CG Cars Junior Member
    Status : Offline
    Join Date: Apr 2007
    Posts: 26
    thanx for the great tutorial m8
    this is really help full


  6. #6
    CG Cars Junior Member
    Status : Offline
    Join Date: Sep 2006
    Posts: 103
    Images: 1
    Looks great , please make a tutorial for the tire material :banghead: :banghead: :banghead:


  7. #7
    CG Cars Member
    Status : Offline
    Join Date: Mar 2006
    Posts: 746
    i still cant really get it to work, smoothing gropus is just like basically
    applying a nurms smoother to all the wheel with 0 iterations, thats what
    it does eh.

    Plus, it crashed about 8738479347987 times, this thing is driving me sick.

    :l

    -BB-


  8. #8
    CG Cars Junior Member
    Status : Offline
    Join Date: Apr 2006
    Posts: 4
    thanx a lot dave


  9. #9
    CG Cars Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 1,990
    No. It is not a nurms smoother.

    You are only selecting a few polys and then saying that all these polys are all on the same smoothing group. Which means that any edges between these polys are smooth, BUT sharp if the neighbour is NOT in the same smoothing group.

    Look, create a sphere. Make it an editable poly. Select all the faces/polygons and look at the smoothing groups. It will have one only selected. De-select it.

    What happens ? - you see all the faces of the sphere - it is unsmoothed.

    Select a few faces of your sphere, click on a smoothing group button (say 1). and you can see that they are all now part of a smooth surface.

    Select some more (other) polys and add them to smoothing group 2. Now you have 2 different smoothed areas.

    See the included screenshots

    Should I add this to my tutorial ?

    Dave
    Attached Images
    DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials


  10. #10
    CG Cars Member
    Status : Offline
    Join Date: Mar 2006
    Posts: 746
    I dont know, either ways, this is what i get with smoothing groups (yes
    i think i assigned them correctly).

    Is this the result i should have? because quite frankly, it seems chubby,
    i tought i could have clean cruves on the rubber blocks on the wheel, this
    way i just get as much "standard-non smoothed" curves as the verticles
    i use making the rubber blocks.

    -BB-
    Attached Images


  11. #11
    CG Cars Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 1,990
    That will be fine. Trust me when you have that repeated 20 times and with the right texture it will look good. You've put more detail in than I did, so it should actually turn out better.

    Make sure you taper the blocks to the outside edge of the tyre... the ones that will smooth into the tyre sidewall - and add those extra edges I mention.

    The main reason for using smoothing groups is to get flat areas for the tread blocks and smoothish bevels to catch the light.

    Dave
    DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials


  12. #12
    CG Cars Member
    Status : Offline
    Join Date: Mar 2006
    Posts: 746
    Mmmh.

    I still cant really figure out bend properly (i cant figure out where the center
    is supposed to be, if i align it with the "supposed" wheel pivot, the wheel
    gets huge and distorted).

    Either ways, i want my tread to look proper, but im having awful results,
    see attachments, am i doing something wrong? i really am clueless.

    -BB-
    Attached Images


  13. #13
    CG Cars Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 1,990
    The tyre sidewall should be the same smoothing group as the main tyre base - not the tread blocks or side of treads.

    I have nearly finished the next section ... it shoudl explain more.

    Dave
    DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials


  14. #14
    CG Cars Member
    Status : Offline
    Join Date: Mar 2006
    Posts: 746
    I found a way to fix it, made the tyre block and the upper rubber blocks
    a single smoothing group (because they're sort of attached, afterall),
    and kept as a second smoothing group the sides.

    -BB-
    Attached Images


  15. #15
    CG Cars Junior Member
    Status : Offline
    Join Date: Apr 2007
    Posts: 87
    Images: 1
    Thanks a lot Dave.Click here to enlarge
    3ds max 8.0 | vray advanced RC 1.53 | Win XP

    :: WIP Project:: [ RX-7 FD X-Tuner ] - FINISH ::

    :: WIP The 2nd:: [
    Alfa Romeo GT X-Supero Novitec]- FINISH ::



+ Reply to Thread
Page 1 of 3 1 2 3 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top