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  1. #16
    CG Cars Junior Member
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    this is how i do my studio set up but the problem you can see the grid on which the light is comeing from, which in my mind looks tacky....


  2. #17
    CG Cars Junior Member
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    I found this tutorial good for the material settings that it gives near the end. I've also used the lighting in a test image of a couch which worked nice maybe turn the lights down.


  3. #18
    CG Cars Junior Member
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    Thanks for that ! Click here to enlarge


  4. #19
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    noooooice...


  5. #20
    CG Cars Junior Member
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    light setup evironment

    WELL..I THINK YOU ALL MUST SEE LEGOLAZ AUDI A8 W12 TO UNDERSTAND LIGHTING..I DONE A TEST RENDER TO SEE HOW IT LOOKS..WITH SOME MODS , FOR ME, IT IS QUITE WELL....:buttrock:

    THANX TO LEGOLAZ..:deal:
    Attached Images


  6. #21
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    greath environement Click here to enlarge


  7. #22
    CG Cars Junior Member
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    The thing I've noticed with tutorials is it leads most people into the tutorial writer's habits. They're good of course, but it's not always the right way to be done (most of the time). :clown:


  8. #23
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by raptorvs
    WELL..I THINK YOU ALL MUST SEE LEGOLAZ AUDI A8 W12 TO UNDERSTAND LIGHTING..I DONE A TEST RENDER TO SEE HOW IT LOOKS..WITH SOME MODS , FOR ME, IT IS QUITE WELL....:buttrock:

    THANX TO LEGOLAZ..:deal:
    lol, isnt this environment a copy of someone elses?


  9. #24
    CG Cars Junior Member
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    a copy of who?


  10. #25
    CG Cars Junior Member
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    i saw only the work of legolaz,i don't know he copied or invented it..and so what!!..


  11. #26
    CG Cars Junior Member
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    i know too)

    never saw that environment earlier, show me i'm interested


  12. #27
    Moderator
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    i think its a cool basic setup .... u have 2 tweak some settings etc...but its cool for basic stuff and to learn the parameters in vray...


    thats what ive got from this tut with some changes:


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