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  1. #31
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    it looks almost real...
    you have to play with the colours... and quality settings,now


  2. #32
    CG Cars Senior Member
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    it's a test so the quality isn't something i'll crit (i think you know what needs to be done). just a thought or two. first, the transition between the ground and the back wall could be smoother. i know you smoothed it but i think the render would look classier if the transition was really smooth and subtle. it's nitpicky but to me it would really up the quality. second, part of your results or lack thereof is that the paint doesn't seem to be doing much. results are a mix of paint lighting and environment so play around a bit more. keep it up, you're well in the right direction.

    regards,
    rodder


  3. #33
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    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Hint: VRay Light size based on Intensity... Which mean, if they are too small the intensity is too low. Obvious, I can see that from your car paint reflection. Maybe I'm wrong. But its appears to be that your VRay Light is really squared. If you could stretch it and make it like rectangle, test render and see if the intensity suits you best, if not increase it as much as possible.

    Not only that, but the ground seem doesn't reflect/retract much... If you have VRaylight overhead, you'd need to increase your intensity and uncheck specular leave diffuse only so that it can give illumination on ground giving some "color bounce" to rest of your car (Bottom mostly). You can add another VRayLight overhead and set as specular only so it can reflect off on any glossy paints.

    Hope that is informative for you Click here to enlarge
    Finished Work - Aston Martn DBS


  4. #34
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    real car studios photos

    hi 2 all
    maybe u have seen that, but i JUST found it & now i totally get it how that car studios works Click here to enlarge ENJOY Click here to enlarge

    real car studios photos

    http://www.bacht.net/english/refer.html

    pozdro
    my concept car - vx concept zero_one ... v2 Click here to enlarge

    pozdro (short version of pozdrowienia) = greetings


  5. #35
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    Click here to enlarge Originally Posted by petter
    it looks almost real...
    you have to play with the colours... and quality settings,now
    thanks petter, ther's a lot 2 improve, but i'm working on that Click here to enlarge
    pozdro
    my concept car - vx concept zero_one ... v2 Click here to enlarge

    pozdro (short version of pozdrowienia) = greetings


  6. #36
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    Click here to enlarge Originally Posted by rodderworld
    it's a test so the quality isn't something i'll crit (i think you know what needs to be done). just a thought or two. first, the transition between the ground and the back wall could be smoother. i know you smoothed it but i think the render would look classier if the transition was really smooth and subtle. it's nitpicky but to me it would really up the quality. second, part of your results or lack thereof is that the paint doesn't seem to be doing much. results are a mix of paint lighting and environment so play around a bit more. keep it up, you're well in the right direction.

    regards,
    rodder
    thanks rodderworld ...
    i don't know what was wrong with that (transition) because that surface was smoothed i mean it was just (edited/renderalbe) spine with bezier curve & it looks smooth in viewports Click here to enlarge

    "... results are a mix of paint lighting and environment so play around a bit more ..." i didn't do anything in scene except studio reflections ... this car paint was DOWNLOADED (http://www.vray-materials.de/) & just applyed 2 car body ... i even don't look @ values/settings but that's obvious, LOOK @ paint grain/flakes ... they r huge, i just wanted find good material that reflect my studio light ... that's all Click here to enlarge & of course im gonna improve that later Click here to enlarge

    thanks 4 c&c & ur help
    pozdro
    my concept car - vx concept zero_one ... v2 Click here to enlarge

    pozdro (short version of pozdrowienia) = greetings


  7. #37
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    Click here to enlarge Originally Posted by EquiNOX
    Hint: VRay Light size based on Intensity... Which mean, if they are too small the intensity is too low. Obvious, I can see that from your car paint reflection. Maybe I'm wrong. But its appears to be that your VRay Light is really squared. If you could stretch it and make it like rectangle, test render and see if the intensity suits you best, if not increase it as much as possible.

    Not only that, but the ground seem doesn't reflect/retract much... If you have VRaylight overhead, you'd need to increase your intensity and uncheck specular leave diffuse only so that it can give illumination on ground giving some "color bounce" to rest of your car (Bottom mostly). You can add another VRayLight overhead and set as specular only so it can reflect off on any glossy paints.

    Hope that is informative for you Click here to enlarge
    thanks equinox ...
    1) almost all my vray lights have rectangle shape ... i play with settings: intensity / size of light & now i know how that's work (more or less) Click here to enlarge but thanks 4 that piont
    2) that's a fact ... my ground doesn't reflect much ... honestly i don't think about that Click here to enlarge i'll try that right away Click here to enlarge
    3) "... If you have vraylight overhead, you'd need to increase your intensity and uncheck specular leave diffuse only so that it can give illumination on ground giving some "color bounce" to rest of your car (bottom mostly) ..." OK i will try that Click here to enlarge

    thanks mate 4 ur help
    pozdro
    my concept car - vx concept zero_one ... v2 Click here to enlarge

    pozdro (short version of pozdrowienia) = greetings


  8. #38
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    Click here to enlarge Originally Posted by zylak
    hi 2 all
    maybe u have seen that, but i JUST found it & now i totally get it how that car studios works Click here to enlarge ENJOY Click here to enlarge

    real car studios photos

    http://www.bacht.net/english/refer.html

    pozdro


    this site it's greath. thank you zylak.very usefull...
    keep it up


  9. #39
    CG Cars Member
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    no problem petter Click here to enlarge i found it & i thought that could be useful 4 all of us Click here to enlarge

    pozdro
    my concept car - vx concept zero_one ... v2 Click here to enlarge

    pozdro (short version of pozdrowienia) = greetings


  10. #40
    CG Cars Senior Member
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    yeah, that's pretty cool, thanks.

    regards,
    rodder


  11. #41
    CG Cars Member
    Autodesk Maya Mental Ray
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    @zylak - nice improvement
    @legolaz - even though everyone has said this thanks once again for sharing.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  12. #42
    CG Cars Junior Member
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    i have to say - i learnt a lot from legolaz's set up and learnt a lot and adapted a bit. Its improved the render extremely as shown below using almost exactly the same material. Just a quick question. Does turning indirect illumination off mean that you dont get reflected light but only the light from the light planes?
    Attached Images


  13. #43
    CG Cars Member
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    Click here to enlarge hi there ...

    after 2 days of "playing" with my studio lighting & vray renderer i have something like this ... that's what i wanted Click here to enlarge ... almost ... i mean the lighting is OK 4 me (finally i have some soft light reflections on car Click here to enlarge ) but i need 2 adjust some lights settings 2 get stronger reflections on some parts of car body Click here to enlarge ... rest is just vray ... 1) sampling (i still have problems with this Click here to enlarge ) 2) i need 2 work little bit on paint it's not so bad, but it could be better Click here to enlarge 3) whole rest Click here to enlarge all materials - chrome, leather, rubber, glass, etc. ...

    & last thing ... anybody knows ... is vray faster than mental ?

    pozdro & thanks 4 help guyz
    Attached Images
    my concept car - vx concept zero_one ... v2 Click here to enlarge

    pozdro (short version of pozdrowienia) = greetings


  14. #44
    CG Cars Junior Member
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    I have a question, how do I get the lights to appear invisible yet still cast light?

    edit: its okay found it :banghead:

    here is something i got from the suggested set up by legolaz
    Attached Images


  15. #45
    CG Cars Junior Member
    Autodesk Maya Autodesk 3D Studio Max Mental Ray
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    legolaz :AWSOME render.. very nice !!!

    However I have a question.

    You did a render of the side view.
    But if you want to render the front view or anything else.
    Do you change all the setup of your lights ?
    I guess, reflections are depending of where is the camera, right?
    Thanks for sharing


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