I just found this pic I took at the Geneva Motor Show. It is very helpful to see the way different colours and effects reflect and the specular highlights - in particular look at the metallic Blue and Silver !
Dave
DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials
It was a little while ago. Must have been in the late 90s. Good fun. Myself and some colleagues stayed a little longer and went to Hokkaido (Hakatate ?) by train on a holiday weekend, not speaking much Japanese That was an adventure I returned to Tokyo and was surprised to see JAL used a 747 for internal flights !!
No plans at present to return ... but maybe
Dave
DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials
Thanks guys.
I used a standard material with "Multi-layer" in the Shader Basic Parameters block
In the diffuse spot it is a falloff set to fresnel with a really dark color and the bottom color the color you want the paint to be. I messed with the mix curve (will provide a screen shot)
Then in the first specular layer the color should be a very light version of the color you want
Level of 90 and glossiness of 98.
At this point I hit the button next to the name of the material that said standard and selected shellac, set the mix to 100 made that bottom material a raytrace material set the color to black and falloff in the reflection, set to fresnel, top color set to Red: 20, Green: 20, Blue: 20, hue:0, sat: 0, Value: 20
and leave the bottom color white. And set the Specular Level and Glossiness both to 0.
That is it. The effect only shows where lights hit the material, I don’t know how or if it is even possible to make the lights from HDRI’s throw specular light onto the material because the areas that you would expect the light to be coming from according to the reflections don’t show the effect.