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  1. #31
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    Click here to enlarge Originally Posted by Pandra
    very good SeSim, post your mats when you finish, and all we together, step by step, will make it better!:buttrock:

    yepp that was my goal with this thread! to learn and share! as for the other users can use this thread to post there vrayblendmtl exp.

    /sesim


  2. #32
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    Click here to enlarge Originally Posted by SeSim
    yepp that was my goal with this thread! to learn and share! as for the other users can use this thread to post there vrayblendmtl exp.

    /sesim
    sesim, try (of course, if you agree) to post the .mat with the 3 layers, we'll give it a try, we'll trash it or we'll make good progress with it. but to do that, we need it Click here to enlarge

    I am also a big fan of photorealistic renders and I can see some neat advantages in VRayBlendMtl car paint. unfortunately, that's all I could find, trying to google more about it. JUST your thread HAS the most advanced and comprehensive discussion about it.

    so please try to share, even from this moments of developing, some screenshots of the 3 layered car paint or, even better, the .mat itself.

    it's up to you, of course. I, for one, am eager to see it, to tweak it, to make it worth. :buttrock:
    [AST] Panamera
    Form following function or function following form ?


  3. #33
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    Click here to enlarge Originally Posted by dodoPan
    sesim, try (of course, if you agree) to post the .mat with the 3 layers, we'll give it a try, we'll trash it or we'll make good progress with it. but to do that, we need it Click here to enlarge

    I am also a big fan of photorealistic renders and I can see some neat advantages in VRayBlendMtl car paint. unfortunately, that's all I could find, trying to google more about it. JUST your thread HAS the most advanced and comprehensive discussion about it.

    so please try to share, even from this moments of developing, some screenshots of the 3 layered car paint or, even better, the .mat itself.

    it's up to you, of course. I, for one, am eager to see it, to tweak it, to make it worth. :buttrock:
    Hi.

    Ye i think i will have to share this mat now thenClick here to enlarge But if im gona share this i want to see some ppl realy get into it and se if they can get some nice result out of it. I will fix it along with a probe and i will post the silver tomorrow.

    /sesim


  4. #34
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by SeSim
    But if im gona share this i want to see some ppl realy get into it and se if they can get some nice result out of it. I will fix it along with a probe and i will post the silver tomorrow.
    waiting impatiently to test the mighty blend Click here to enlarge

    here's some of my earlier (not blend but shellac or simple vraymat) rendering scenes, with different setups (I won't post all of them - I don't want to ruin the tread, just to point out I'll be more than interrested to tweak the mat)
    Attached Images
    [AST] Panamera
    Form following function or function following form ?


  5. #35
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    Ok.

    Thats nice to see that u are willing to help me out! I will get it up asap..

    /sesim


  6. #36
    CG Cars Junior Member
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    in ur renders the mat looks so good wut did i do wrong
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  7. #37
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    @importdesign
    i think you should focus on modeling the entire skyline now...

    @seSim
    hurry up, man...

    @dodoPan
    hey,nice to meet more people from Romania
    by the way, your Logan is almost on every mobile phone i've seen in Romania Click here to enlarge


  8. #38
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    Heres a bigger render with the paint on car!

    Some things to tweak more! ,hood,mirror,rims and some other small things

    /sesim
    Attached Images


  9. #39
    CG Cars Junior Member
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    This is just a simple test i did when i first got Vray 1.5 about 2-3 months ago. The paint is the same on all pics the only thing different is the lighting.
    1. Vray Sun+Sky.
    2. IBL - HDRI only.
    3. Simple studio with planar vray lights.


    Click here to enlarge Click here to enlarge Click here to enlarge
    Sorry for my English


  10. #40
    CGCars Pro Member
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    This is just a simple test i did when i first got Vray 1.5 about 2-3 months ago. The paint is the same on all pics the only thing different is the lighting.
    1. Vray Sun+Sky.
    2. IBL - HDRI only.
    3. Simple studio with planar vray lights.
    Hi.

    u have the same scene setups still on comp!? i will uplod the paint in a hour or so! so render out those 3 renders with this paint and we will see how it looks..

    /sesim


  11. #41
    CG Cars Junior Member
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    Yes i have the scene. It's very basic one but it's a good place to start building. I was planing to ad some flakes, and bump because thats what the real car pain is like but I'm too busy at work at the moment and i don't know when i'll have the time to play with it.

    @SeSim But i can set couple of renders over night with your mat.

    Click here to enlarge
    Sorry for my English


  12. #42
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    Click here to enlarge Originally Posted by bayvan
    Yes i have the scene. It's very basic one but it's a good place to start building. I was planing to ad some flakes, and bump because thats what the real car pain is like but I'm too busy at work at the moment and i don't know when i'll have the time to play with it.

    @SeSim But i can set couple of renders over night with your mat.

    Click here to enlarge

    hmm! i see ur clearcoat is 100transparent due to ur refraction value! why? thats were the blend comes into place!

    /sesim


  13. #43
    CG Cars Junior Member
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    Originally Posted by SeSim
    hmm! i see ur clearcoat is 100transparent due to ur refraction value! why? thats were the blend comes into place!
    That's because the backup file that i have and made the screenshots from is a a lot older than the final version of the scene from where the renders come. I'm having trouble finding that last backup file. Sorry for the misleading info.
    Sorry for my English


  14. #44
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    ok no problem..


  15. #45
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    hmm.

    I think cgcars need a shader area for downloadClick here to enlarge

    /sesim


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