header
Page 2 of 22 FirstFirst 1 2 3 4 12 ... LastLast
Results 16 to 30 of 320
Share this Thread!
  1. #16
    CGCars Pro Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 884
    Click here to enlarge Originally Posted by dbKenn
    Here you go my friend. Maybe you should try to reproduce this scene. reference for an end result.

    http://www.desktopmachine.com/pics/M...2_1024x768.jpg
    woow.. thank u so much! verry nice site....


    /sesim


  2. #17
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2005
    Posts: 2,425
    Sesim... Actually I don't really find any difference between VRayBlendMtl and Ordinary VRayMtl.. maybe you can explain me better.. how are they different?
    Finished Work - Aston Martn DBS


  3. #18
    CGCars Pro Member
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2005
    Posts: 344
    The Material that is shown in the screenshot IS a regular VrayMtl. The Blendmaterial is similar to Max's own Shellac material to mix/blend different Materials in order to create layerd shaders. The biggest differences between a shellac and the Vray blend are :

    a) it's faster as it computes lighting only once for all submats, where as shellac computes each material completely individually
    b) it has more slots and finer grained blending control
    d) it is not additive by default. Takes a bit to get used to when used to shellac, but is indeed the correct way to handle layered shaders (Materials that produce brighter reflections then the original have yet to be invented :P )

    Kind Regards,
    Thorsten


  4. #19
    CGCars Pro Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 884
    Click here to enlarge Originally Posted by instinct-vfx
    The Material that is shown in the screenshot IS a regular VrayMtl. The Blendmaterial is similar to Max's own Shellac material to mix/blend different Materials in order to create layerd shaders. The biggest differences between a shellac and the Vray blend are :

    a) it's faster as it computes lighting only once for all submats, where as shellac computes each material completely individually
    b) it has more slots and finer grained blending control
    d) it is not additive by default. Takes a bit to get used to when used to shellac, but is indeed the correct way to handle layered shaders (Materials that produce brighter reflections then the original have yet to be invented :P )

    Kind Regards,
    Thorsten

    Thanx Instinct for clearing up the question for meClick here to enlarge

    here is a new test i did! 3 layerd..

    Sesim
    Attached Images


  5. #20
    CG Cars Junior Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 87
    wow Click here to enlarge now that looks nice Click here to enlarge


  6. #21
    CGCars Pro Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 884
    Click here to enlarge Originally Posted by maul
    wow Click here to enlarge now that looks nice Click here to enlarge
    Glad u like itClick here to enlarge


  7. #22
    CGCars Pro Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 884
    Hi!

    I making different types just to practise! I did a black material to.. Tell me what u think.

    The silver is comming up.. Same view and with another reference.

    C&C

    /sesim
    Attached Images


  8. #23
    CGCars Pro Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 884
    making a render over nightClick here to enlarge cya all tomorrow:P

    /sesim


  9. #24
    CG Cars Junior Member
    Status : Offline
    Join Date: Jan 2007
    Posts: 91
    bra gjort sesim aka well done sesim :$:
    looks really nice but isnt it also a nice render settings for this beutiful carpaint Click here to enlarge


  10. #25
    CGCars Pro Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 884
    everything that is discovered and researched in this thread will be able to download when i have some final mats..

    /sesim


  11. #26
    CG Cars Member
    Status : Offline
    Join Date: Aug 2005
    Posts: 668
    thanks a lot


  12. #27
    CG Cars Junior Member
    Status : Offline
    Join Date: Jan 2007
    Posts: 91
    you are the man Sesim Click here to enlarge


  13. #28
    CG Cars Junior Member
    Status : Offline
    Join Date: Dec 2006
    Posts: 479
    nice man, but im having some prob's with my mat. i used the settings you told me but im getting some weird reflections.Click here to enlarge


  14. #29
    CGCars Pro Member
    Status : Offline
    Join Date: Sep 2005
    Posts: 884
    Click here to enlarge Originally Posted by C_J_man
    nice man, but im having some prob's with my mat. i used the settings you told me but im getting some weird reflections.Click here to enlarge
    post ur settings and a pic and i will help u out.


  15. #30
    CG Cars Junior Member
    Status : Offline
    Join Date: Nov 2006
    Posts: 359

    Great!

    very good SeSim, post your mats when you finish, and all we together, step by step, will make it better!:buttrock:


+ Reply to Thread
Page 2 of 22 FirstFirst 1 2 3 4 12 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top