Sesim... Actually I don't really find any difference between VRayBlendMtl and Ordinary VRayMtl.. maybe you can explain me better.. how are they different?
The Material that is shown in the screenshot IS a regular VrayMtl. The Blendmaterial is similar to Max's own Shellac material to mix/blend different Materials in order to create layerd shaders. The biggest differences between a shellac and the Vray blend are :
a) it's faster as it computes lighting only once for all submats, where as shellac computes each material completely individually
b) it has more slots and finer grained blending control
d) it is not additive by default. Takes a bit to get used to when used to shellac, but is indeed the correct way to handle layered shaders (Materials that produce brighter reflections then the original have yet to be invented :P )
The Material that is shown in the screenshot IS a regular VrayMtl. The Blendmaterial is similar to Max's own Shellac material to mix/blend different Materials in order to create layerd shaders. The biggest differences between a shellac and the Vray blend are :
a) it's faster as it computes lighting only once for all submats, where as shellac computes each material completely individually
b) it has more slots and finer grained blending control
d) it is not additive by default. Takes a bit to get used to when used to shellac, but is indeed the correct way to handle layered shaders (Materials that produce brighter reflections then the original have yet to be invented :P )
Kind Regards,
Thorsten
Thanx Instinct for clearing up the question for me