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  1. #76
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    petter's Avatar
    Autodesk 3D Studio Max Mental Ray
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    Location: Leeds, UK
    Posts: 3,816
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    impressive render...but the carpaint it's too reflexive.try reduceing it... i think it'll look better...


  2. #77
    CG Cars Junior Member
    vic's Avatar
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    Join Date: Jun 2007
    Posts: 119
    very nice but as petter says it reflects to much but anyway a great render
    Regards


  3. #78
    CG Cars Member
    andrei's Avatar
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
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    Images: 5
    here are some ups...

    different color, and common yellow..



    http://img.photobucket.com/albums/v3...der_68copy.jpg



    http://img.photobucket.com/albums/v3...der_69copy.jpg



    http://img.photobucket.com/albums/v3...der_70copy.jpg

    cya
    portfolio: http://andreidesign.net


  4. #79
    CG Cars Member
    _deus_'s Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Images: 15
    Oh man it is beautiful... but where are the mirrors?


  5. #80
    CG Cars Member
    Paps's Avatar
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    Join Date: Oct 2005
    Posts: 734
    that black one is just stunning:scream:


  6. #81
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Posts: 2,080
    The black one is mine!


  7. #82
    CG Cars Junior Member
    Vide's Avatar
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    Join Date: Sep 2006
    Posts: 2
    Your renders are very very sleek. And with that speed your computer must very powerfull!! Really like it that you've done the car in ST because it's much harder but far more tighter than the Poly progs. I don't use ST but work with other CAD software like Pro e. Now that I've seen your model I'm motivated to trie it though. As you've said before most car look simple but when you've started modelling you'll find the really hard surfaces that looked so normal. A lambo looks easy cos of the sharp edges and clean surfaces but it's the details that make it hard. The cars I find hard to model are the organic ones like Vipers, 599 GTB, XJ 220 and so on. These shapes don't have the sharp edges on which you can focus to start with. So maybe an organic shape next time? And if you would like to compare your model with the real one. There's a wire ( rough one) on the ICEM website. So keep up the good work.


  8. #83
    CG Cars Member
    andrei's Avatar
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    thanks for all

    about the next car, Ive made my head already...

    the car isnt hard, no really...

    its a Ferrari testarossa, has many sharp edges, but, I awnt to do very very precise thing there, Ive already traced the blueprints and etc to make it more precise, as soon as I can IŽll start it...

    Organic shapes are really hard, I must train more to spot the surfaces on the real car...

    thanks for the comments for all, cya
    portfolio: http://andreidesign.net


  9. #84
    CG Cars Junior Member
    ericmattison81's Avatar
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    Join Date: Apr 2006
    Posts: 221
    hey, where did you learn ST from. Ive been looking for a tut to get me started and there are barely anything available for ST.
    Damn that boy is good

    WIP = Nissan 350z
    http://cg-cars.com/forum/showthread.php?t=3376

    WIP = Nissan Skyline R34
    http://cg-cars.com/forum/showthread.php?t=3556


  10. #85
    CG Cars Member
    andrei's Avatar
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
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    Posts: 543
    Images: 5
    mostly from alias comunity, and their tuts....

    The own ST help has alot of resources and tutorials

    the basic nurbs knowledge came from previous use of rhino, then was a matter of knowing the AST interface....

    cya
    portfolio: http://andreidesign.net


  11. #86
    CG Cars Junior Member
    gen5's Avatar
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    Join Date: Jan 2007
    Posts: 377
    Images: 1
    me likes the yellow one alot, cause i feel it brings out the contrast in the scene
    Active Projects
    Honda S2000
    Honda NSX


    Old Projects:
    Nissan 350Z


  12. #87
    CG Cars Junior Member
    madmatt's Avatar
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    Join Date: Nov 2005
    Posts: 78
    Images: 1
    Great model Here....COmpliments...

    Bye
    May The FORCE Be With You


  13. #88
    CG Cars Member
    andrei's Avatar
    Autodesk 3D Studio Max Autodesk Studio Chaosgroup V-Ray
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    Posts: 543
    Images: 5
    thanks

    2 more



    http://img.photobucket.com/albums/v3...der_72copy.jpg



    http://img.photobucket.com/albums/v3...r_71copy-1.jpg
    portfolio: http://andreidesign.net


  14. #89
    CG Cars Junior Member
    Masakari987's Avatar
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    Join Date: Feb 2007
    Posts: 177
    Looks really sweet. Personally, I like the style of your renders :buttrock:


  15. #90
    CG Cars Junior Member
    norad's Avatar
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    Join Date: Apr 2006
    Posts: 54
    Your car seems not to be touching the ground on his rear wheel
    But the renders are totally beautiful :love:


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