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  1. #1
    CG Cars Member
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    Ferrari F430 Spider (NURBS)

    Finally, I got time to work on a car with NURBS after one whole year. My main project is complete after 6.5 months so I get the chance to do some hobby stuff now. Unfortunately I only have around 1 month left before I get back to uni and get busy again. During this month I will try and accomplish as much as I can with this model.

    I started preparing for this model instead of the Gallardo quite a few weeks back. Here's 3-4 days of work with plenty of rebuilds to get the shape accurate. Had to rely on photos to get the shape right thus the tedious work of creating mock-up surfaces and rebuilding them to form the final shape.

    Already started playing with the hood but results are not that accurate so won't be showing them in a while. Nothing much to show for now, all simple stuff for the bumper.
    Attached Images


  2. #2
    CG Cars Member
    Autodesk Maya Mental Ray
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    good start, so far i dont see any errors in it.
    A new swagg, new walk, new focus
    current project(s)
    [55 belair], [cl65] , [render test]

    my tire and rim tutorial


  3. #3
    CG Cars Junior Member
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    Looks really good, the intake in the front looks really great, i've seen some who make them to deep but from what i can see it looks really accurate. I've seen this car irl, or actually three of them at a gas station. i was really amazed Click here to enlarge Keep up the good work


  4. #4
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    @maul: You've got quite an eye. Click here to enlarge Yes the intake and the side outlets were some of the things that took time to build. Blueprints were off and I noticed them too late, had to rebuild few times referring to photos.

    Anyway, here's the mock-up for the hood which is quite close to the real one. Took me 2 days for this. Gonna finalize the shape tomorrow.
    Attached Images


  5. #5
    CG Cars Junior Member
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    ferrari

    hi there looks great im just wondering you seem to have very little isocurves
    is this the way u modelled it coz it looks great really simple and smooth
    if so how, do you use interpolate curves and what degree?


  6. #6
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Finally, its good to know you re back into modeling... Ferrari isn't bad choice after all? I thought you were lambo guy, I guess Lambo turns you off after you read article about manufacturer's flaw?

    Hoping you could get chance to finish it all within 6.5 months... Actually it doesn't matter at least try to finish it Click here to enlarge BTW the surface between fender and hood, isn't that loft you did?
    Finished Work - Aston Martn DBS


  7. #7
    CG Cars Junior Member
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    Looking forward to see updates! It's a great start! Click here to enlarge


  8. #8
    CG Cars Member
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    @anthony27:
    The main body surfaces are all single-span. The intake however, is multi-span therefore you can see more isoparms there.

    I simply used <Curve> to roughly place the point then move them around to shape. This way I can maintain the curve degree. <InterpCrv> is used sometimes, but it doesn't matter as I will tweak the curves afterwards. <Match> is quite helpful here.

    I have all the surfaces set between degree 3-7, mostly degree 5. I used <EdgeSrf> to create simple surfaces, then <MatchSrf> and manual CV manipulation (<MoveUVN>) to get the shape right.

    I used <EdgeSrf> for most of the surfaces except the front intake which is made with <Loft> then rebuilt and reshaped manually.

    @EquiNOX:
    Yeah you are correct about the whole Lambo thing. Click here to enlarge I think Ferrari is a much better choice too. The surfaces are more organic and tougher than the Gallardo perhaps. This car has not been modelled much (the Spider version), which is a plus.

    Regarding the surfaces, all main surfaces were made with <EdgeSrf>, then <MatchSrf> and <MoveUVN> for shaping.

    I actually meant I spent the last 6.5 months on work and left about 1 month for this. One month is really tough but I hope I can finish this in time.

    :buttrock:


  9. #9
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    I just had time to play with rhino... and I find <EdgeSrf> lvery interesting... I think in a way its more eaiser than <Sweep1>,<Sweep2>, and <NetworkSrf>. I often use use <MatchSrf> and yes you re right... its very helpful. I been meaning to ask you how does MoveUVN works? I tried that, everytime I move slider, slider just goes right back to the default and didn't see any change on surface. Care to show me how it works?
    Finished Work - Aston Martn DBS


  10. #10
    CG Cars Junior Member
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    the wireframe is excellent. :buttrock:


  11. #11
    CG Cars Member
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    Thanks all! I'm back at work. It is very tough to get the hood right. Been playing with few mock-up surfaces, nothing close to what I want yet.

    I projected the curves onto the surfaces from top view to check if the hood has the right shape from different angles. I hope by the end of today I'll have the hood finalized.

    @EquiNOX:
    Enable control points for surface then open up <MoveUVN>. Select any CV's and use the sliders to move the CV's around. It's very useful when you need to move the CV's by a very small margin where you can't do by hand.
    Attached Images


  12. #12
    CG Cars Junior Member
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    Nice. Your background looks as if your using solidworks.


  13. #13
    CG Cars Member
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    I think the hood is more accurate now. Still need to tweak it, it doesn't match the actual shape from certain angles.
    Attached Images


  14. #14
    CG Cars Member
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    Will move on a while later. Hood should be done. Let me know if there is any "noticeable" inaccuracies.
    Attached Images


  15. #15
    CG Cars Member
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Click here to enlarge Originally Posted by Snecx
    @EquiNOX:
    Enable control points for surface then open up <MoveUVN>. Select any CV's and use the sliders to move the CV's around. It's very useful when you need to move the CV's by a very small margin where you can't do by hand.
    Ah... Enable control point and select CV's I feel sick :banghead:. The <MoveUVN> tool is Awesome, I find it's very useful and time consuming too.

    Anyway there isn't any noticable on inaccurates you re doing real good.
    Finished Work - Aston Martn DBS


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