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  1. #61
    CG Cars Junior Member
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    Join Date: Jan 2007
    Posts: 34
    here r few to start.........Click here to enlarge
    Attached Images


  2. #62
    CG Cars Junior Member
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    Posts: 40
    May i just say top draw on this on. Awsome effect :buttrock:


  3. #63
    CG Cars Junior Member
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    Join Date: Dec 2005
    Posts: 115
    Images: 1
    Hmm interesting. This is with Max9 and Vray.
    The carpaint is Pandra's vrayblend material ,and the gradient mask is in the environment slots. I'm still playing around with different settings, obviously it's too bright for one thing. Any recommendations for ground plane/background settings appreciated.
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    "When I used to go out I'd know everyone I saw.
    Now I go out alone if I go out at all"
    - Walkmen - The Rat


  4. #64
    CG Cars Junior Member
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    Images: 1
    2nd test looks better
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    "When I used to go out I'd know everyone I saw.
    Now I go out alone if I go out at all"
    - Walkmen - The Rat


  5. #65
    CG Cars Junior Member
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    Join Date: Jul 2007
    Posts: 1
    I did somthing similar like this before, read here:

    http://yinako.wordpress.com/2006/05/...-node-in-maya/


  6. #66
    CG Cars Junior Member
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    Join Date: Sep 2007
    Posts: 31
    I'm using metal rau and i made a nice Midnight Blue from this tut. but when i add a light to the scene the mat looks like matte paint. and without lights it renders ok. what am i missing?


  7. #67
    CG Cars Junior Member
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    Join Date: Nov 2005
    Posts: 256
    I don't know...

    Did you use a mental ray material? Or a standard max one?


  8. #68
    CG Cars Junior Member
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    Join Date: Oct 2007
    Posts: 14
    thanx alot


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