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  1. #31
    CG Cars Member
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    Click here to enlarge Originally Posted by Dave_3d
    What ARE you talking about ???????

    How do you know what is (or is not) "High-end" ?

    Define High-end for us, please.

    Show us your high-end work.

    Dave

    Actually you don't really need to be an expert on anything to know something has quality. Example, lets say you make a movie and and the greatest director makes a movie and you ask a group of people which one do yo think is directed by the greatest movie director of all time.

    Now you don't need to know anything about making movies to know quality. But you do have to be educated to make quality but you don't really need know anything to recognize it, in most cases in life. As I said before I'm about to graduate with a degree in design in 3 months and 99% of people on this planet know nothing about graphic design but everyone can tell when something is designed well because it looks organized and pleasing to the eye.

    I don't think ILM is making those movie effect for small the amount of CG professionals. By small I mean there are 3 billion people on this planet and I'd guess there is about less then 500,000 people on this planet in the cg business maybe even half that. Most of the audience is pretty ignorant of the cg process but that doesn't mean they don't know quality. TMNT movie is directed at younger audiences/kids. They could making that movie in Flash MX and it could still do well, in a sense lol, but they have professionals making sure the cg is great and amazing for kids. Why because kids aren't retards. Kids are smarter than most people. Example, if their is an unhappy marriage your child will knows, lol.

    The human body is very complex. Are brains are processing complex data whether we realize it or not. So all of us are experts by nature in some way. If something doesn't look correct well it prob not correct but on the other hand there are optical illusions and errors in judgement. I can't render out my ass but I know when I see good renderings by another.

    Sorry for the long post. Click here to enlarge


  2. #32
    CG Cars Member
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    You completely missed my point.

    All 3D work is a sleight of hand trick. The trick being to convince you something is realistic or believable. To get you to believe what the artist wants. And kids are the most naive and malleable of all !

    I find it confusing when somebody continually uses the reference of "high-end" or "not high-end" to label work, seemingly as short hand for "Cool" and "mediocre". Nobody has answered my question in quantifying "high-end" .... the answer "Just because you know" is not good enough. What you describe dbKenn is your appreciation of the work, not its classification using this "High-end" moniker.

    If you look at the work of ILM you can see all the tricks they use. Most might not notice it now, but look closley at their older movies and you can see a lot of their tricks. 90% of those tricks are not special, "low-end" in fact, but very clever. Does that make their work less worthy ? Not high-end ?

    "High-end" is a meaningless term the way it is being used by some. I have seen fantastically modelled and textured Low-Poly models that blow so called "High-end" models out the water. It seems that some use "High-end" to require high poly count using the most modern methods .... if you can draw it doesn't matter if you use an old stick in the sand or the most expensive software and convoluted processes. The Art and innate skill will speak for itself - not the method (low/high-end) used to create it.

    To say this thread on Lighting is "not high-end" is to simply show your ignorance. As pointed out the model rendered with this setup won a CG-Talk Choice Award ! Of course, if those that crit this thread as "low-end" can actually supply their own "High-end" tutorial to replace this one, we will all be very gratefull. But I fear that will not happen.

    For these arbitrars of "high-end" modelling standards ... you will gain much more respect by posting your own "High-end" work or tutorials. It is oooh so easy to crit. But rather more difficult to walk the walk.

    Respect is earned.

    Dave
    DMMultimedia HomePage Old School Fords, Max/MR and Schnorbill Texturing/Rendering Tutorials


  3. #33
    CG Cars Member
    Autodesk 3D Studio Max Mental Ray
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    ok. lets give no more comments if it's so easy to comment:banghead:.sorry for my bad comments...,but i feel you pointed me too,dave

    p.s.: a "a high-end" can be even a low poly model, or a cartoon movie...i don't define this term now, but that's what i think...


  4. #34
    CG Cars Junior Member
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    I apologize for my image not being car related, but I wanted to share my studio with the phone I made. What y'all think? Thanks to Poyin Chuang.

    I will remove the image if the image affects this site. Click here to enlarge
    Attached Images


  5. #35
    CG Cars Senior Member
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    dunno if it's on topic but wtv, it uses the studio setup. the phone looks good (i like that one, almost started modelling it but instead i'm doing a nokia 6300)only thing is that some of the reflections seem a bit harsh. it could be lighting or mats or something of both.

    regards,
    rodder


  6. #36
    CG Cars Junior Member
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    Thanks. I did some post production in photoshop, making it a warm feel. I'm trying to blur the reflection, but it comes out very sharp. I tried lowering reflection and nothing. Any tips?


  7. #37
    CG Cars Senior Member
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    i don't know for sure, it might be something as simple as light intensity or your material settings might have really sharp reflections (and strong ones at that). the thing with rendering is that multiple factors can lead to the same problem. i would start by toning down light intensity(a bit, not too much.) then look at reflection settings.

    regards,
    rodder


  8. #38
    CG Cars Junior Member
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    Hey, I just figured it out and reattached the image. Alot better now. Click here to enlarge


  9. #39
    CG Cars Junior Member
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    how did you make the metal flake for the paint?


  10. #40
    CG Cars Senior Member
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    yeah, that looks better.

    regards,
    rodder


  11. #41
    CG Cars Junior Member
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    CJ, it's like what Poyin said it's your textbook car paint. You make customized material of your own style and color you want in the shaders.


  12. #42
    CG Cars Junior Member
    Autodesk 3D Studio Max Autodesk 3D Studio Max Chaosgroup V-Ray
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    Join Date: Nov 2007
    Location: Valencia
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    great, im try


  13. #43
    CG Cars Junior Member
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    Posts: 1
    thanks.....
    master....


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