Hey, Im starting the interior for my offroad concept. All modelling done in Studio Tools, this means I wont be able to change many things without completly remodelling them.
Im sure im gunna end up changing lots of the layout and design, but this is what I have so far.
A couple renders of the interior, I wanted to quickly see how the interior looks with materials. Some importing errors and some awful texturing. I will probably import a lot of the objects again :buttrock:
Crits: Color... I hope you won't keep Tan/Beige like that because it won't match to exterior (Black/Red). And the metallic material need a little work, its kinda look too dark.
The "O-Meter" Panel look kinda too big, and too common. Try to come up with unique matching the rest of interior.
overall this look good, I think you have chance to win.
the colour's nice but won't go with red, switch it to a yellow if you want to keep it. other than that my only thought is that the shifter seems a bit high up.
hey looks very nice....your O-meter panel is not that nice again....why don't you model something like a motorcycle one - every late concept car use some suspended instrumentation..see attached pic for example.
oh and about modelling, build your fillet using curvature boundary condition when they are pretty big....it will look much nicer....