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  1. #1
    CG Cars Member
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    Featured: Modeling Dome Wheel Arches with Rhino3D

    Modeling Dome wheel Arc with Rhino 3D by EquiNOX
    Click here to enlarge

    Moderators: Please make this fourm sticky Thread.

    Note:This is for moderate level Rhino users... Its imperative that you know most of Rhino tools, and basic knowledge on curve/surface continuity.

    Before we start, I want to Thanks SWIPS and Snecx for everything related to Rhino. Without them, I won't be writing this mini-tutorial.

    I Also want to tell you, this is not going to be very precise model since I don't have Blueprint uploaded. I am just giving you technique overview on modeling wheel arches with NURBS

    O.K. Let get started.....

    Step One:

    Click here to enlarge

    At the front viewpoint... Draw a curve and turn on edit point to shape up the curve. I use Interpolate Point Curve, you can use control point curve if you like, they both will work the same way.

    Step Two:

    Click here to enlarge
    Draw another curve as shown image above, and turn on Edit Point (EP) to shape up the curves.

    Note: You might need to rebuild both curve to get it aligned up right.

    Step Three:

    Click here to enlarge

    Now build a surface with Sweep 2 Rail tool. Network surface is not recommended

    Step Four:

    Click here to enlarge

    At the front viewpoint... Create a circular curve then use EP to extend curve along to make a shape of wheel Arch. See image above. Then, after chaging curve with point, use rebuild tool. (Best recommendation: Always rebuild curve after changing curves around)

    Step Five:

    Click here to enlarge

    At front viewport, trim the surface.

    Step SIx:

    Click here to enlarge

    Now important steps for you...Not so many of rhino user may know this.... (This step Reflects from TRK's tutorial)

    Before we went ahead, I want to vertify if there's spilted edge on trimmed surface. So to vertify this we would need to turn on Anaylsis Tool. (Anaylize --> Edge Tool --> Show Edges) and see if there's one or more points on the trimmed edges (disregard on the both ends). See attached images above... I have confirmed that there was two spilted edges. So for me to solve it I need to merge them together. (Right mouse click on spilt button or at the menu click Anaylize --> Edge Toiol --> Merge Edge) and merge it together...

    For those who didnt see any points between both ends, disregard this step and move onto next.

    If we don't merge them, then making two surfaces continuity is impossible. If you cannot merge spilted edge, then you would need to delete that surface and redo surface. Remember, rebuild the curves before you apply surface.


    Step Seven:


    Click here to enlarge

    Offset Curve from Trimmed surface... (offset distance: Use your judgement or deterime one following your BP reference)

    Step Eight:

    Click here to enlarge

    Don't be alerted about ugly offset curve... Move the offset curve outward from the surface... and REBUILD the curve. set the point count between 10 -13 and degree to 3

    Step Nne:

    Click here to enlarge

    Turn on EP, and move around points til it suit to you, just like mine from attached image above.

    Step Ten:

    Click here to enlarge

    Enable the OSNAP. make sure "NEAR" is checkmarked. Now create curve like the image above....

    Then this

    Click here to enlarge

    Turn on Edit point to shape up little... It doesn't require you follow exact shape as mine since there are variety type of wheel arc shapes. (Dont forget to rebuild them)

    Click here to enlarge

    Step Eleven:

    Click here to enlarge

    Almost done... Select network surface from menu or button cotrol , then select those curves/edge like the image *1. Now, make sure the edge you select nearby to surface (Either A,B,C or D, mine's "A") has curvature bullet in. See Image*2 above (This is what make continuinty between two surfaces)

    Ta-da! Now we just created wheel arc...

    Click here to enlarge

    To vertify surface continuity.. open zebra anaylisis and see if the striipped color actually blend very well between two surfaces.

    Click here to enlarge

    Yes it does...Click here to enlarge

    If you have any questions, problems, or need some help don't hesitate to ask post one here in this thread topic or at Nurb Modedling Feedback Thread. Good Luck!
    Finished Work - Aston Martn DBS


  2. #2
    CG Cars Junior Member
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    Nice tutorial Equinox, I even learnt something new with the merge edges tip Click here to enlarge

    Tpw|UK


  3. #3
    CG Cars Member
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    Good job EquiNOX. Some little notes to add:

    Click here to enlarge

    Based on the above, note that surface area near edge B and D appears a bit funny. That is because the curve B and D only have positional continuity and the surface are forced to have curvature continuity. To prevent such problems, the B and D edge matching should be set at "loose" at the prompt below:

    Click here to enlarge

    Btw, I kinda forgot a lot of the steps in modelling! Merge edge, split edge, ah.. I'm getting rusty. Click here to enlarge


  4. #4
    CG Cars Junior Member
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    thank you for this tutorial!


  5. #5
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    nice tut dude!
    helped a lot!


  6. #6
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    @TpwUK - I am glad you learned something about merge edges

    @cheasie- You got what you wanted didn't ya... don't ya worry there's more tutorial coming

    @Snecx - I didn't notice the B and D looks until now... you are right maybe I should set it to loose but unfortunately, I didn't save that work. Hopefully someone will come in sense.

    @Sotman - I am glad it helped you... I suppose you use rhino too?

    All of you.. Thanks Click here to enlarge
    Finished Work - Aston Martn DBS


  7. #7
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    good tut!
    thanks for taking the time!
    looking forward to see more :buttrock:


  8. #8
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    Click here to enlarge Originally Posted by EquiNOX

    @Snecx - I didn't notice the B and D looks until now... you are right maybe I should set it to loose but unfortunately, I didn't save that work. Hopefully someone will come in sense.

    Snecx and Equinox....you can also align the end of curve B and D in curvature with the bottom edge of the big surface, before building the blend. Then a position condition on B and D is possible. Note that in this case this is not really usefull....but remember that if you want curvature between two surfaces, the curves around will be better if their are built to respect this curvature...
    New Portfolio ! Trk-Design.com
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  9. #9
    CG Cars Member
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    Click here to enlarge Originally Posted by The Rain Knight
    [...] you can also align the end of curve B and D in curvature with the bottom edge of the big surface, before building the blend. [...]
    That is normally how I would do it. Click here to enlarge


  10. #10
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by Snecx
    That is normally how I would do it. Click here to enlarge
    How would you align it, don't really know what that means


  11. #11
    CG Cars Member
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    -select the curve
    -click on edit cp from tool
    -align it manually til it suit you
    -rebuild curve (Same cp number and tolerance)

    That's how you align it Click here to enlarge
    Finished Work - Aston Martn DBS


  12. #12
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by EquiNOX
    -select the curve
    -click on edit cp from tool
    -align it manually til it suit you
    -rebuild curve (Same cp number and tolerance)

    That's how you align it Click here to enlarge
    That's not going to give you an accurate result at all.
    Use the match tool on the curves at the bottom of the wheel arch.

    e.g.

    Click here to enlarge
    to
    Click here to enlarge


  13. #13
    CG Cars Member
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    jwilyman- I would normally do that.. but that would make it terrible on wheel arch... I would do it if I was going to get one surface blend to another surface but not the wheel arch. Unless you show me how to do it.
    Finished Work - Aston Martn DBS


  14. #14
    CG Cars Junior Member
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    Click here to enlarge Originally Posted by EquiNOX
    jwilyman- Look at TRK's comment... it says align curve at B and D section.... what you are doing is getting curve continuity, that's not the point here.
    Isn't it?
    Just instead of matching 2 curves like I did, you would just match the curve (B or D) to the bottom edge of the surface it's touching. That's exactly how I read what TRK said.


  15. #15
    CG Cars Member
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    Click here to enlarge Originally Posted by jwilyman
    Isn't it?
    Just instead of matching 2 curves like I did, you would just match the curve (B or D) to the bottom edge of the surface it's touching. That's exactly how I read what TRK said.

    You are right, but it would bend the sharp corner at the other end "corner that is away from the body" if you know what I mean?
    Finished Work - Aston Martn DBS


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